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Revista Latinoamericana de Ciencias Sociales, Niñez y Juventud
versión impresa ISSN 1692-715X
Resumen
BRENES-PERALTA, Carlos y PEREZ-SANCHEZ, Rolando. Empathy and aggression in children's video gaming. Rev.latinoam.cienc.soc.niñez juv [online]. 2015, vol.13, n.1, pp.183-194. ISSN 1692-715X. https://doi.org/10.11600/1692715x.1319230914.
This study examined the role of aggression and empathy as predictors of the tendency of children to play video games alone or in the company of others. The study used the revised mood management approach applied to video game use (Vorderer, Hartmann, and Klimmt, 2006) with a survey conducted with 395 Costa Rican students from private and public schools in San Jose (M= 10.69 years). The results show that children with high scores in behavioral aggression and emotional empathy tend to channel aggressiveness and empathy in contexts of shared gaming while hildren with high scores in behavioral empathy tend to play by themselves. These results are discussed within the framework mood management theory.
Palabras clave : childhood; video games; aggression; Costa Rica; empathy; social context of gaming.