Servicios Personalizados
Revista
Articulo
Indicadores
- Citado por SciELO
- Accesos
Links relacionados
- Citado por Google
- Similares en SciELO
- Similares en Google
Compartir
Revista Colombiana de Educación
versión impresa ISSN 0120-3916
Resumen
LOPEZ-GOMEZ, Silvia; RODRIGUEZ-RODRIGUEZ, Jesús; VIDAL-ESTEVE, María Isabel y CASTRO-RODRIGUEZ, María Monserrat. Contributions and Effects of Video Games in Attention to Diversity. Rev. colomb. educ. [online]. 2022, n.84, e213. Epub 30-Oct-2022. ISSN 0120-3916. https://doi.org/10.17227/rce.num84-12742.
This article presents the results of a literature review of studies focused on the contributions and effects of video games in the attention to diversity. For this purpose, research collected in the Scopus, wos, eric, ProQuest Dissertations & Theses Global (pqdt), Dialnet and csic-isoc databases and in the academic search engines Rebuin, Teseo and ScienceDirect were taken as a sample. After considering some aspects of the bibliometric analysis in order to contextualize the authorship and origin of the articles, we proceeded to conduct an in-depth analysis of the content of the selected documents, in accordance with the objectives of this study. As a result of the interpretation of the content, a categorical classification was elaborated that reflects the lines of research in the field of studies on videogames and inclusive education. The four main categories on the effects of video games on attention to diversity are related to: students with functional diversity and disorders, possible detrimental effects of high levels of video game use, effects on school learning and the influence of video games on procedural and attitudinal skills. The results show the need to promote the acquisition of digital skills, the emotional development of players, and the priority of deepening the creation of video games that promote inclusive education.
Palabras clave : video games; education; attention to diversity; inclusive education.