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Suma Psicológica

versão impressa ISSN 0121-4381

Resumo

RODRIGUEZ, Harold Germán  e  SANDOVAL ESCOBAR, Celis Marithza. USE OF VIDEOGAMES AND COMPUTER GAMES: INFLUENCES ON ATTENTION, MEMORY, ACADEMIC ACHIEVEMENT AND PROBLEMS BEHAVIOR. Suma Psicol. [online]. 2011, vol.18, n.2, pp.99-110. ISSN 0121-4381.

This study was designed to identify the relationship between video and computer games use on attention, memory, academic performance and problems behavior in school children in Bogotá. Memory and attention were assessed using a set of different scales of ENI Battery (Matute, Rosselli, Ardila, & Os-trosky-Solís, 2007). For Academic performance, school newsletters were used. Behavioral problems were assessed through the CBCL / 6 -18 questionnaire (Child Behavior Checklist) of (Achenbach & Edelbrock, 1983). 123 children and 99 parents were enrolled in 2 factorial design experimental studies. The results did not support the hypothesis of a significant change in memory tests, or intra-subject selective visual and hearing attention. However, these variables showed significant differences among children exposed to habitual videogames consumption. No differences were found between the level of regular video games consumption in school children and academic performance variables or behavioral problems.

Palavras-chave : Exposure; Video games; Computer games; Behavior problems; Children; Memory; School performance; Media effects.

        · resumo em Espanhol     · texto em Espanhol     · Espanhol ( pdf )

 

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