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Universitas Scientiarum
versão impressa ISSN 0122-7483
Resumo
LIEVANO-FIESCO, Martha et al. Validation of the ludic material of the educational strategy based on games for the promotion of healthy lifestyles in children of four to five years old. Univ. Sci. [online]. 2009, vol.14, n.1, pp.79-85. ISSN 0122-7483.
Objectives: to validate the games designed to develop the thematic contents of the ludic pedagogical strategy for diet and nutrition of the program "Walking through the Magical World of Healthy Eating" as a learning-teaching method, for the promotion of healthy lifestyles in a preschool population with ages from 4 to 5; and to determine the fulfillment of the expected learning outcomes by the children. Materials and methods: This investigation was developed in two phases: the first phase comprised the development of the thematic contents with 37 children of the course Nursery A by using six games. For the evaluation of significant learning, an evaluation was carried out before and after developing the program. The analysis of results was done by a paired t-test. The second phase comprised the validation the following games: "Find the missing pair and win" (concentrate); "Building the train of Healthy Diet" (puzzle); "Nutri-Cards"; "Nutri-Health" (bingo); "Nutri-rights" (lottery) and "Let's arrive to the magic world of the diet" (stairs). For this purpose we selected 12 children, 4 parents, 4 people of the institution (3 teachers and the Head Master) and 4 professional nutritionist-dieticians in Bogotá D.C. Results: The average age was 4.6 ± 0.31 years old. Before the educational intervention, the average score was of 27 points above 50 and after the educational intervention it was of 41.2 points (p<0.001). The variables studied for the validation were: attractiveness, understanding, identification of daily actions, acceptance and induction to the action. Conclusion: In general, both children and adults accepted the games and contributed for their improvement.
Palavras-chave : dietary and nutritional education; educational material; games; health promotion; healthy diet; healthy lifestyles; ludic material; validation.