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Anagramas -Rumbos y sentidos de la comunicación-

versão impressa ISSN 1692-2522versão On-line ISSN 2248-4086

Resumo

DORADO ZUNIGA, José Antonio; REYES VERA, Javier M.  e  GARCIA-LOPEZ, Ana. Interactive Work Analysis Strategy: the Alternative Laboratory as a Tool. anagramas rumbos sentidos comun. [online]. 2021, vol.19, n.38, pp.87-108.  Epub 16-Fev-2021. ISSN 1692-2522.  https://doi.org/10.22395/angr.v19n38a5.

The interactive installation is currently an important alternative for disseminating works in museums and calling on new audiences, but one of its limitations is the early diagnosis of potential problems that may occur in the interactive communication process. Faced with this initial hypothesis, the aim of this work was to create an educational audiovisual laboratory capable of evaluating and diagnosing possible difficulties in this communicative process and help to establish strategies to advance alternative proposals and improve the interaction between the works at the museum and the public. As a result, a test laboratory was adapted in a television studio where the emot-brain test was applied: a method for evaluating user experience to the installation -Uno se muere y sigue aprendiendo a pintar- (Even dead one keeps learning how to paint, in English) with a focus group of students and professors from Universidad del Valle. The test yielded thymic indicators that were recorded through the Emotiv-epoc® device and chronemic and proxemic relationships that were systematized through participant observation, infrared and high sensitivity cameras and interviews. The evaluations provided evidence of the practical strengths and limitations of the works exhibited and allowed the interactive relationships to be noticed, understood and enriched. With these inputs, the corrections were adjusted, and the work was disseminated. The experience constitutes a support resource to guide students and creators in the face of uncertainty about the functionality of their works with evidence to support creative processes, revealing aspects that creators do not notice in the conception of the works.

Palavras-chave : arts; exhibition; test; cultural installation; painting; human computer interaction.

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