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Psicogente

versão impressa ISSN 0124-0137

Resumo

PANIAGUA-ESQUIVEL, Cristina. Collaborative problem solving of preschool triads, mediated by a videogame. Psicogente [online]. 2023, vol.26, n.49, pp.1-25.  Epub 28-Nov-2022. ISSN 0124-0137.  https://doi.org/10.17081/psico.26.49.5694.

Objective:

Analyze how the interaction of preschool triads allows them to solve a problem collaboratively, using a platform video game as a mediator.

Method:

Quantitative, observational research. A manual of categories was validated using expert judges first, and then Cohen’s Kappa (k) and the percentage of agreement or inter-observer reliability were used to establish the percentage of agreement and validate the categories (see Paniagua, 2016). Videos of preschool students collaboratively solving problems were analyzed using rh The Generalized Sequential Querier (QSEQ) software.

Results:

The 18 preschool students show the ability to solve problems collaboratively. The Yule Q and the Odds Ratio were used to describe the statistical relationship between the analysis categories. All Yule Qs were greater than 0,6 % indicating a high relationship between categories. The Guide category predominates (34 and 31) in the most difficult levels and there is an increase in the number of categories (42 in the first level, 102 in the second). It also decreases the average resolution time (4,15 in scenario 1, 3,03 in the last one, which is more difficult.

Discussions:

The population shows a level of cognitive and social development, reflected in the number of verbalizations and gestures, which allows collaborative problem solving. In addition, the use that can be given to video games is considered as a research tool in social psychology.

Palavras-chave : Interaction; collaboration; preschool children; videogames.

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