SciELO - Scientific Electronic Library Online

 
vol.85 issue206Risk assessment in water treatment processes for the development of a Water Safety Plan - WSPA software tool to determine optical constants in thin film solar cell author indexsubject indexarticles search
Home Pagealphabetic serial listing  

Services on Demand

Journal

Article

Indicators

Related links

  • On index processCited by Google
  • Have no similar articlesSimilars in SciELO
  • On index processSimilars in Google

Share


DYNA

Print version ISSN 0012-7353

Abstract

AGUILAR, Jose; ALTAMIRANDA, Junior  and  DIAZ, Francisco. Design of a serious emerging games engine based on the optimization algorithm of ant colony. Dyna rev.fac.nac.minas [online]. 2018, vol.85, n.206, pp.311-320. ISSN 0012-7353.  https://doi.org/10.15446/dyna.v85n206.69881.

An engine for a serious emergent game (MJSE due its Spanish acronym) must make explicit the possibility of emergence in a serious game, from the coordination of game frames, adapted to the specific educational context where the game is being used. In particular, in previous works have proposed a hierarchical architecture for a MJSE, composed of sub-motors. The main objective of this work is to specify the sub-motors responsible for the emergence process of the serious game, which are based on the algorithm of optimization based on ant colonies (ACO). These sub-motors carry out the management of the set of game frames according to the educational context of interest, in such a way to merge them into a single frame, in order to make the dynamic of the serious game emerge. Additionally, this paper analyzes the behavior of the sub-motors in a case study, with very encouraging results.

Keywords : games engine; serious emerging games; optimization algorithm based on ants colonies.

        · abstract in Spanish     · text in Spanish     · Spanish ( pdf )