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DYNA

versão impressa ISSN 0012-7353

Resumo

AGUILAR, Jose; ALTAMIRANDA, Junior  e  DIAZ, Francisco. Design of a serious emerging games engine based on the optimization algorithm of ant colony. Dyna rev.fac.nac.minas [online]. 2018, vol.85, n.206, pp.311-320. ISSN 0012-7353.  https://doi.org/10.15446/dyna.v85n206.69881.

An engine for a serious emergent game (MJSE due its Spanish acronym) must make explicit the possibility of emergence in a serious game, from the coordination of game frames, adapted to the specific educational context where the game is being used. In particular, in previous works have proposed a hierarchical architecture for a MJSE, composed of sub-motors. The main objective of this work is to specify the sub-motors responsible for the emergence process of the serious game, which are based on the algorithm of optimization based on ant colonies (ACO). These sub-motors carry out the management of the set of game frames according to the educational context of interest, in such a way to merge them into a single frame, in order to make the dynamic of the serious game emerge. Additionally, this paper analyzes the behavior of the sub-motors in a case study, with very encouraging results.

Palavras-chave : games engine; serious emerging games; optimization algorithm based on ants colonies.

        · resumo em Espanhol     · texto em Espanhol     · Espanhol ( pdf )