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DYNA

versión impresa ISSN 0012-7353versión On-line ISSN 2346-2183

Resumen

AGUILAR, Jose et al. Metropolis: an emerging serious game for the smart city. Dyna rev.fac.nac.minas [online]. 2019, vol.86, n.211, pp.215-224. ISSN 0012-7353.  https://doi.org/10.15446/dyna.v86n211.80864.

Emerging serious games mark the beginning of a new era in video games. Emerging serious games introduce advances in distributed artificial intelligence into their design in order to guide the player’s manipulation of a specific subject in an adaptive way. In this article, we present a city simulator game, called Metropolis, which generates emergent properties. Metropolis can be used by a smart city for city planning, to make collective decisions, and for other purposes. This paper describes why Metropolis can be classified as a serious game. It also analyzes how its emergent properties can be used for managing a smart city, and especially how it promotes e-participation as an e-decision-making tool within the context of urban planning. In addition, this paper explores how Metropolis can be used to analyze a smart city’s emergent citizen and urban patterns (urban spatial distribution) based on strong e-participation.

Palabras clave : emerging serious games; e-participation; smart city; urban planning.

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