Servicios Personalizados
Revista
Articulo
Indicadores
- Citado por SciELO
- Accesos
Links relacionados
- Citado por Google
- Similares en SciELO
- Similares en Google
Compartir
Revista Colombiana de Educación
versión impresa ISSN 0120-3916
Resumen
GARBANZO-RODRIGUEZ, Gabriela; RIVERA-VILLAREAL, Cristina; SMITH-CASTRO, Vanessa y PEREZ-SANCHEZ, Rolando. Effects of a Simulation Videogame on Altruistic Tendencies in an Open Education Context. Rev. colomb. educ. [online]. 2017, n.73, pp.41-57. ISSN 0120-3916. https://doi.org/10.17227/01203916.73rce39.56.
The purpose of this investigation was to analyze the effects of using a simulation videogame for entertainment in the altruistic tendencies of a non-probabilistic sample of 56 people with an average age of 32.63 years who participated in a community training program in computer use. Through a quasi-experimental design with a pre-test and a post-test, participants were exposed to the use of a simulation videogame with four modes (single player, two players, playing with instructions, and playing without instructions). We observed a significant increase in altruism measuring scores when the game included a pedagogical instruction. When there were no instructions, the altruism scores dropped significantly. There were no changes in the altruistic tendencies associated with playing in single mode or in pairs. Overall, the study supports the idea that the use of videogames with prosocial content is linked to the prosocial responses of users.
Palabras clave : videogames; altruism; pedagogical instruction; learning; open education.