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Revista Colombiana de Educación
versión impresa ISSN 0120-3916
Resumen
VILLAFUERTE-HOLGUIN, Jhonny Saulo. Video Games in English Practice for Minors with and without Attention Deficit and Hyperactivity Disorder. Rev. colomb. educ. [online]. 2022, n.85, pp.238-238. Epub 28-Nov-2022. ISSN 0120-3916. https://doi.org/10.17227/rce.num85-12751.
This research alms to Improve children's attention with and without attention deficit and hyperactivity. The researcher team applied during 2019-2020 in Ecuador, questionnaires like profile of media consumption of Aierbe and Medrano, and the DSM-IV and ICD-10 criteria. This process included English language practices supported by Minecraft video games, Mario Bros, puzzles, and other applications available on the internet. Data obtained showed a significant increase in the participants' effective attention time and a reduction in hyperactivity during the Foreign anguage classes, which has generated an improvement in the frequency of interactions between teachers and all participants. It is concluded that video games and online gaming applications resources can contribute positively to the improvement of attention and the control of hyperactivity in minors as didactic resources.
Palabras clave : attention to diversity; English class; innovation; motivation to learn; video game.