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vol.29 issue57Subjectivity Mutation in Interactive Digital Communication Reflections on the Digital Native's EventInternet's Information as a Video Signal and its Editor author indexsubject indexarticles search
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Signo y Pensamiento

Print version ISSN 0120-4823

Abstract

Video Games: Time Machines and Subjectivity Mutations. Signo pensam. [online]. 2010, vol.29, n.57, pp.162-177. ISSN 0120-4823.

This article examines the implications of contemporary societies relationship with technology. Our reflection focus on the impact video games have on the relation time-subjectivity-knowledge, through narrative transformations and their subsequent alterations of cultural and social sensibilities. Likewise, we put forward the idea that video games are shaped and formed as a result of science fiction's proposals, all considered as modernity's meta-narrative via the consolidation of the cyborg's metaphor as a an altered and reinvented body.

Keywords : video games; knowledge; body; subjectivity; hypertext; Videogames; Subjectivity; Hypertext systems.

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