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Signo y Pensamiento
versión impresa ISSN 0120-4823
Resumen
Video Games: Time Machines and Subjectivity Mutations. Signo pensam. [online]. 2010, vol.29, n.57, pp.162-177. ISSN 0120-4823.
This article examines the implications of contemporary societies relationship with technology. Our reflection focus on the impact video games have on the relation time-subjectivity-knowledge, through narrative transformations and their subsequent alterations of cultural and social sensibilities. Likewise, we put forward the idea that video games are shaped and formed as a result of science fiction's proposals, all considered as modernity's meta-narrative via the consolidation of the cyborg's metaphor as a an altered and reinvented body.
Palabras clave : video games; knowledge; body; subjectivity; hypertext; Videogames; Subjectivity; Hypertext systems.