SciELO - Scientific Electronic Library Online

 
 issue32Algorithm as a tool for searching new dates to solve plane isometries problemsFrom analysis and representation of space situations, to theoretical thinking in Geometry: A grade 3 - grade 9 pathway author indexsubject indexarticles search
Home Pagealphabetic serial listing  

Services on Demand

Journal

Article

Indicators

Related links

  • On index processCited by Google
  • Have no similar articlesSimilars in SciELO
  • On index processSimilars in Google

Share


Tecné, Episteme y Didaxis: TED

Print version ISSN 0121-3814

Abstract

ACEVEDO RINCON, Jenny Patricia  and  CAMARGO URIBE, Leonor. Tetris as a visual mediator for the recognition of rigid movement on a plane (rotation and traslation). Rev. Fac. Cienc. Tecnol. [online]. 2012, n.32, pp.23-36. ISSN 0121-3814.

The game is part of the reality of today's youth. In seeking to leverage some of the benefits of the visual environment of the game in the mathematics classroom such as dynamic reflections, develop problem-solving competition, stimulate deductive powers, developed a research project that uses video game to approach tasks geometric concepts of rotation and translation. In this lecture we present an analytical framework to identify processes and visualization skills are developed to exploit the game as visual mediator and realize a research study from which illustrate the effects of the use of Tetris in solving tasks performed by three students with particular learning needs of Gimnasio Los Robles (Bogotá).

Keywords : Video game; rotation; translation; educational requirements.

        · abstract in Spanish     · text in Spanish     · Spanish ( pdf )