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Educación y Educadores

versão impressa ISSN 0123-1294versão On-line ISSN 2027-5358

Resumo

POVEDA PINEDA, Derly Francedy; LIMAS-SUAREZ, Sonia Janneth  e  CIFUENTES MEDINA, José Eriberto. Gamification as a Learning Strategy in Higher Education. Educ. Educ. [online]. 2023, vol.26, n.1, e2612.  Epub 01-Ago-2023. ISSN 0123-1294.  https://doi.org/10.5294/edu.2023.26.1.2.

The document presents a pedagogical experience based on gamification in creating a favorable environment for the learning of undergraduate students. The main objective is to devise a strategy grounded on game theory that promotes participation, motivation, and fun in teaching and learning cognitive skills in higher education. The research aimed at Universidad Pedagógica y Tecnológica de Colombia students uses a descriptive qualitative method to analyze a sample of 290 students in the fifth and sixth semesters of the BA in Basic Primary Education. The results show a significant level of motivation in the educational setting and become an innovative reference for an educational strategy whose fundamental structure is based on gamification to develop pedagogical potential. The future graduate will acquire disciplinary skills from their training and axiological and procedural competencies to foster teaching and learning processes and break traditionality in the classroom. In addition, the use of technology as a mediator for developing an innovative educational model in higher education is proven.

Palavras-chave : Team teaching; higher education; gamification in education; educational innovation; game theory.

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