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Tecnura
versión impresa ISSN 0123-921X
Resumen
GALAN MUNEVAR, Jonathan; ROBLES SANCHEZ, Edisson Leandro y MORENO MOSQUERA, Henry. The robotics applied to leisure. Tecnura [online]. 2011, vol.15, n.30, pp.52-63. ISSN 0123-921X.
Within the social context Colombia has the idea that electronics, especially applied to robotics, is a very complex issue and we are behind. However, this is not entirely true, which is intended to show that something initially for most complex such as a robotic arm can perform certain activities and/or preprogrammed tasks, resulting in an expert system. For the particular case of this study was designed and implemented a system able to play for fun game of Tic Tac Toe against a human opponent. For this purpose, took into account various aspects such as the perception of the willingness of both those cards in the game board as they are out, the approach of an algorithm capable of establishing the best play to be performed the artificial system in a way that has the ability to beat the man and the execution of the movements of the chips by the artificial system in the game. All these considerations lead to the integration of three key areas: image processing, algorithms and robotics.
Palabras clave : Human-robot interaction; image processing; programming robots; machine vision.