SciELO - Scientific Electronic Library Online

 
 número44Quantificação de resíduos associados à coleta e uso de sangue na ColômbiaOs algoritmos evolutivos guiados por redes complexas sem escala índice de autoresíndice de assuntospesquisa de artigos
Home Pagelista alfabética de periódicos  

Serviços Personalizados

Journal

Artigo

Indicadores

Links relacionados

  • Em processo de indexaçãoCitado por Google
  • Não possue artigos similaresSimilares em SciELO
  • Em processo de indexaçãoSimilares em Google

Compartilhar


Revista científica

versão impressa ISSN 0124-2253versão On-line ISSN 2344-8350

Resumo

CHANCHI-GOLONDRINO, Gabriel-Elías; HERNANDEZ-LONDONO, Claudia-Estella  e  OSPINA-ALARCON, Manuel-Alejandro. Application of Affective Computing in the Perception Analysis of Attendees of a SENA Entrepreneurship Fair. Rev. Cient. [online]. 2022, n.44, pp.215-227.  Epub 09-Jul-2022. ISSN 0124-2253.  https://doi.org/10.14483/23448350.18971.

Affective computing is an emerging area of research that is focused on the development of systems with the ability to recognize, process, and simulate human emotions with the purpose of improving the interaction between the user and the system. One of the potential fields in which it can be used is marketing, through the study of user perception via the use of sentiment and emotion analysis techniques on the opinions of users with respect to the products and services offered by companies. As a contribution, this article proposes the development of a study on emotion analysis based on the text containing the opinions of the attendees to a virtual entrepreneurship fair called Marketing from Home, which was developed during the pandemic lockdown and co-organized by SENA and Universidad de Cartagena. To carry out this research, four methodological phases were taken into account: exploration and selection of technologies for emotion analysis; cleaning and adapting the text of the opinions; obtaining the percentage distribution of emotions in the text with the opinions; and analyzing the perception of the fair attendees. The study allowed determining the percentage distribution of the six basic emotions (happiness, anger, sadness, euphoria, fear, and boredom) across the text containing the opinions of the attendees to the Marketing from Home virtual fair, in order to obtain the general perception of the logistics, the virtual stands, and the products offered.

Palavras-chave : affective computing; emotion analysis; entrepreneurship; marketing..

        · resumo em Português | Espanhol     · texto em Espanhol     · Espanhol ( pdf )