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Ciencia e Ingeniería Neogranadina
versión impresa ISSN 0124-8170
Resumen
PADILLA ZEA, Natalia; COLLAZOS ORDONEZ, César A; GUTIERREZ VELA, Francisco Luís y MEDINA MEDINA, Nuria. EDUCATIONAL VIDEO GAMES: THEORIES AND PROPOSALS FOR GROUP LEARNING. Cienc. Ing. Neogranad. [online]. 2012, vol.22, n.1, pp.139-150. ISSN 0124-8170.
ABSTRACT This paper presents the usage of multiplayer video games introducing collaborative activities as an educational tool in line with the digital age we are currently living as well as the basis underpinning this proposal. Such applications, called vgscl (Video Games - Supported Collaborative Learning) are intended to obtain the benefits derived from the three milestones on which they are based: usage of video games as an appealing and motivating tool for a big school-age population, the implicit learning of concepts hidden in the game challenges and activities, besides the application of collaborative learning techniques that allow students to develop their social skills as they learn and get a more effective learning.
Palabras clave : computer-supported collaborative learning; game-based learning.