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Universitas Psychologica

versão impressa ISSN 1657-9267

Resumo

PEREZ-SANCHEZ, Rolando  e  TORRES, David. Intensity of Demand for Video Games and its Effect on Mood and Perceived Activation. Univ. Psychol. [online]. 2014, vol.13, n.4, pp.1489-1502. ISSN 1657-9267.  https://doi.org/10.11144/Javeriana.UPSY13-4.idve.

This study analyzes the relationship between videogames use with different activation intensity and the perceived arousal and mood. It has been used a repeated measures design (N= 27). Results show that positive mood increase with high required activation game, meanwhile videogame use doesn't affect negative mood. In regards to perceived arousal, it has been found both low and high required activation videogames there is an increase in perceived arousal. Likewise, there are sex differences in the low required activation videogame. Implications and findings are discussed.

Palavras-chave : videogames; mood; perceived arousal; media psychology; psychological effects.

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