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Revista Ingenierías Universidad de Medellín
Print version ISSN 1692-3324On-line version ISSN 2248-4094
Abstract
JARAMILLO-REINEL, Manuel Esteban; MERA-TROCHEZ, Andrés Felipe; VILLALBA, Katerine Márceles and CHANCHI-GOLONDRINO, Gabriel Elías. Coffee Fun: Gamified Tool Based on the SUM Agile Development Methodology For Video Games. Rev. ing. univ. Medellín [online]. 2021, vol.20, n.38, pp.159-169. Epub Nov 28, 2021. ISSN 1692-3324. https://doi.org/10.22395/rium.v20n38a10.
In recent years, serious games have been applied in different contexts of application, highlighting their contribution in the educational context. This original type article presents the design, construction and evaluation of the Coffee Fun video game. Coffee Fun is a video serious game aimed at children aged 8 to 12 years old; the game has as a theme the growing of coffee beans in a simulation environment in which each player helps the growth of this plant by a few tools provided at each level of the game; in the game, different scenarios related to coffee growing environments are presented for each of its stages in a series of levels that the player must overcome to complete the game through a process of learning and entertainment.
Keywords : agile methodology; coffee; coffee seeds; crop; fertilizers; gamification; simulation; supply; united coffee; videogame.