SciELO - Scientific Electronic Library Online

 
vol.10 issue2Adaptive User Profiling Scheme Using Brain ImagingContextual perspectives to the ethical problems of science: current techno scientific demands author indexsubject indexarticles search
Home Pagealphabetic serial listing  

Services on Demand

Article

Indicators

Related links

  • On index processCited by Google
  • Have no similar articlesSimilars in SciELO
  • On index processSimilars in Google

Share


Revista Lasallista de Investigación

Print version ISSN 1794-4449

Abstract

DIAZ CHAPARRO, Luis Carlos et al. Tangible software: metaphors, visual representations and didactic support activities for teaching in software construction. Rev. Lasallista Investig. [online]. 2013, vol.10, n.2, pp.84-101. ISSN 1794-4449.

Abstract Introduction. From the experience in the teachinglearning process of the first levels of analysis, design, construction and execution of algorithms, the difficulty of illustrating and understanding intangible concepts has been detected. Generating analogies or other kinds of conceptual resources to contribute to the imagination or the abstraction students require to understand the basic elements of programming, turns out to be a challenge for teachers. Objective. Define a set of visual representations and metaphors to establish a base for the development of didactic materials, software applications and pertinent activities to provide support to teaching and learning in programming. Materials and methods. Based on some pedagogical theories and on the revision of similar projects, some representations, metaphors and proposals of meaningful learning activities were defined from a first selection of programming concepts. Results. Teaching experiences were shared and several activities to be developed in class were formalized. Those activities were carried out by the teachers involved in the work line called Tangible Software. A set of physical and software tools for didactic support was developed under a constant definition of common visual representations. Conclusion. The use of visual representations, metaphors, instruments and meaningful learning activities supports the generation of the necessary abstractions that contribute for understanding the intangible concepts of programming and of the execution of algorithms.

Keywords : education on engineering; didactics; multimedia; metaphors; meaningful learning activities.

        · abstract in Spanish | Portuguese     · text in Spanish     · Spanish ( pdf )