SciELO - Scientific Electronic Library Online

 
vol.10 issue20Study of the NaCl transfer during the salting process of chopped coastal cheeseState of the art of QoE assessment methods, and emulation environments for the video service in LTE networks author indexsubject indexarticles search
Home Pagealphabetic serial listing  

Services on Demand

Journal

Article

Indicators

Related links

  • On index processCited by Google
  • Have no similar articlesSimilars in SciELO
  • On index processSimilars in Google

Share


Entre Ciencia e Ingeniería

Print version ISSN 1909-8367

Abstract

FILIGRANA, A, L; SOLANO, F  and  COLLAZOS, C. A. Videogames design supported in smartphones through interaction patterns. Entre Ciencia e Ingenieria [online]. 2016, vol.10, n.20, pp.57-65. ISSN 1909-8367.

Since the moment they appeared in the 90s, software patterns have been a source of information when trying to solve recurring problems related to the creation and interaction of software. Nowadays, there is a variety of these patterns including interaction patterns, which are focused on solving problems related to direct communication between a user and different kind of software systems, such as videogames. Although interaction patterns have also been used in the context of entertainment software trying to improve communication between designers and players, it is not easy to identify which existing patterns could be considered to be adapted to the context of videogames supported in smartphones. In that sense, this article proposes and evaluates a set of interaction patterns focused on ease of use, adapted to the design of videogames supported in smartphones.

Keywords : Easy to use; interaction patterns; smartphones; videogames.

        · abstract in Spanish | Portuguese     · text in Spanish     · Spanish ( pdf )

 

Creative Commons License All the contents of this journal, except where otherwise noted, is licensed under a Creative Commons Attribution License