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Entre Ciencia e Ingeniería

versión impresa ISSN 1909-8367

Resumen

FILIGRANA, A, L; SOLANO, F  y  COLLAZOS, C. A. Videogames design supported in smartphones through interaction patterns. Entre Ciencia e Ingenieria [online]. 2016, vol.10, n.20, pp.57-65. ISSN 1909-8367.

Since the moment they appeared in the 90s, software patterns have been a source of information when trying to solve recurring problems related to the creation and interaction of software. Nowadays, there is a variety of these patterns including interaction patterns, which are focused on solving problems related to direct communication between a user and different kind of software systems, such as videogames. Although interaction patterns have also been used in the context of entertainment software trying to improve communication between designers and players, it is not easy to identify which existing patterns could be considered to be adapted to the context of videogames supported in smartphones. In that sense, this article proposes and evaluates a set of interaction patterns focused on ease of use, adapted to the design of videogames supported in smartphones.

Palabras clave : Easy to use; interaction patterns; smartphones; videogames.

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