<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>0012-7353</journal-id>
<journal-title><![CDATA[DYNA]]></journal-title>
<abbrev-journal-title><![CDATA[Dyna rev.fac.nac.minas]]></abbrev-journal-title>
<issn>0012-7353</issn>
<publisher>
<publisher-name><![CDATA[Universidad Nacional de Colombia]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S0012-73532015000500026</article-id>
<article-id pub-id-type="doi">10.15446/dyna.v82n193.53492</article-id>
<title-group>
<article-title xml:lang="en"><![CDATA[Comparing the efficiency of performing complex tasks with a tablet and a smartphone]]></article-title>
<article-title xml:lang="es"><![CDATA[Comparando la eficiencia al realizar tareas complejas con una tableta frente a un smartphone]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Botella]]></surname>
<given-names><![CDATA[Federico]]></given-names>
</name>
<xref ref-type="aff" rid="A01"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Moreno]]></surname>
<given-names><![CDATA[Juan P.]]></given-names>
</name>
<xref ref-type="aff" rid="A02"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Peñalver]]></surname>
<given-names><![CDATA[Antonio]]></given-names>
</name>
<xref ref-type="aff" rid="A01"/>
</contrib>
</contrib-group>
<aff id="A01">
<institution><![CDATA[,Miguel Hernandez University of Elche Center of Operations Research University Institute ]]></institution>
<addr-line><![CDATA[Alicante ]]></addr-line>
<country>Spain</country>
</aff>
<aff id="A">
<institution><![CDATA[,a.penalver@umh.es  ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
</aff>
<aff id="A02">
<institution><![CDATA[,Miguel Hernandez University of Elche Mathematics and Informatics Department ]]></institution>
<addr-line><![CDATA[Alicante ]]></addr-line>
<country>Spain</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>10</month>
<year>2015</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>10</month>
<year>2015</year>
</pub-date>
<volume>82</volume>
<numero>193</numero>
<fpage>202</fpage>
<lpage>211</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://www.scielo.org.co/scielo.php?script=sci_arttext&amp;pid=S0012-73532015000500026&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.co/scielo.php?script=sci_abstract&amp;pid=S0012-73532015000500026&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.co/scielo.php?script=sci_pdf&amp;pid=S0012-73532015000500026&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="en"><p><![CDATA[The number of users who today use a smartphone or a tablet as a tool on a daily basis is increasing. Professionals, in certain environments, are moving towards mobile devices instead of the traditional laptop or desktop computer. From manufacturing to e-health and e-commerce, more and more apps can be used to improve companies' efficiency and efficacy. Thus, there are apps developed for tablet and smartphone platforms as well as for the traditional desktop version. But how can we define user efficiency with each platform? In this work we present a comparative usability study of one CRM app that is designed for all that three platforms (laptop, smartphone, and tablet). We conducted a study with eight participants in which the efficiency of one mobile app designed for iPad and iPhone was measured. Results of the study demonstrate that users are more efficient with a tablet than with a smartphone for undertaking complex tasks.]]></p></abstract>
<abstract abstract-type="short" xml:lang="es"><p><![CDATA[El número de usuarios que usan diariamente un smartphone o una tableta como su herramienta de trabajo está aumentando. Muchos profesionales están cambiando sus ordenadores de escritorio o portátiles por dispositivos móviles en ciertos entornos. Desde factorías hasta sectores de e-health o e-commerce, cada vez más aplicaciones móviles están siendo usadas para mejorar la eficacia y eficiencia de las empresas. Así, podemos encontrar apps desarrolladas par tabletas o smartphones además de sus versiones tradicionales de escritorio. Pero, ¿cómo podemos medir la eficiencia de una usuario sobre cada plataforma? En este trabajo presentamos un estudio comparativo de usabilidad sobre una aplicación de gestión CRM diseñada para las tres plataformas. Realizamos un estudio con ocho participantes para medir la eficiencia de una aplicación móvil diseñada para iPad y para iPhone. Los resultados demuestran que los usuarios son más eficientes con una tableta que con un smartphone para realizar tareas complejas.]]></p></abstract>
<kwd-group>
<kwd lng="en"><![CDATA[mobile usability]]></kwd>
<kwd lng="en"><![CDATA[screen size]]></kwd>
<kwd lng="en"><![CDATA[mobile efficiency]]></kwd>
<kwd lng="en"><![CDATA[mobile effectiveness]]></kwd>
<kwd lng="es"><![CDATA[usabilidad móvil]]></kwd>
<kwd lng="es"><![CDATA[tamaño pantalla]]></kwd>
<kwd lng="es"><![CDATA[eficiencia móvil]]></kwd>
<kwd lng="es"><![CDATA[efectividad móvil]]></kwd>
</kwd-group>
</article-meta>
</front><body><![CDATA[ <p><font size="1" face="Verdana, Arial, Helvetica, sans-serif"><b>DOI:</b> <a href="http://dx.doi.org/10.15446/dyna.v82n193.53492" target="_blank">http://dx.doi.org/10.15446/dyna.v82n193.53492</a></font></p>     <p align="center"><font size="4" face="Verdana, Arial, Helvetica, sans-serif"><b>Comparing the efficiency of performing complex   tasks with a tablet and a smartphone</b></font></p>     <p align="center"><i><b><font size="3" face="Verdana, Arial, Helvetica, sans-serif">Comparando la eficiencia al realizar tareas   complejas con una tableta frente a un smartphone</font></b></i></p>     <p align="center">&nbsp;</p>     <p align="center"><b><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Federico Botella <i><sup>a</sup>,</i> Juan P. Moreno <i><sup>b </sup></i>&amp; Antonio Pe&ntilde;alver <i><sup>a</sup></i></font></b></p>     <p align="center">&nbsp;</p>     <p align="center"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><sup><i>a </i></sup><i>Center of Operations Research University   Institute, Miguel Hernandez University of Elche, Alicante, Spain, <a href="mailto:federico@umh.es">federico@umh.es</a>, <a href="mailto:a.penalver@umh.es">a.penalver@umh.es</a>    <br>   <sup>b </sup>Statistics, Mathematics and Informatics   Department, Miguel Hernandez University of Elche, Alicante, Spain, <a href="mailto:juan.morenom@umh.es">juan.morenom@umh.es</a></i></font></p>     <p align="center">&nbsp;</p>     <p align="center"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>Received: February 18<sup>th</sup>, 2015. Received in   revised form: March 16<sup>th</sup>, 2015. Accepted: September 26<sup>th</sup>,   2015</b></font></p>     ]]></body>
<body><![CDATA[<p>&nbsp;</p>     <p align="center"><font size="1" face="Verdana, Arial, Helvetica, sans-seriff"><b>This work is licensed under a</b> <a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/4.0/">Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License</a>.</font><br />   <a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/4.0/"><img style="border-width:0" src="https://i.creativecommons.org/l/by-nc-nd/4.0/88x31.png" /></a></p> <hr>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>Abstract    <br>   </b></font><font size="2" face="Verdana, Arial, Helvetica, sans-serif">The number of users who today   use a smartphone or a tablet as a tool on a daily basis is increasing.   Professionals, in certain environments, are moving towards mobile devices   instead of the traditional laptop or desktop computer. From manufacturing to   e-health and e-commerce, more and more apps can be used to improve companies'   efficiency and efficacy. Thus, there are apps developed for tablet and   smartphone platforms as well as for the traditional desktop version. But how   can we define user efficiency with each platform? In this work we present a   comparative usability study of one CRM app that is designed for all that three platforms   (laptop, smartphone, and tablet). We conducted a study with eight participants in   which the efficiency of one mobile app designed for iPad and iPhone was measured.   Results of the study demonstrate that users are more efficient with a tablet   than with a smartphone for undertaking complex tasks.</font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><i>Keywords</i>: mobile usability; screen size; mobile efficiency; mobile   effectiveness.</font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>Resumen    <br>   </b></font><font size="2" face="Verdana, Arial, Helvetica, sans-serif">El n&uacute;mero de usuarios que usan diariamente un   smartphone o una tableta como su herramienta de trabajo est&aacute; aumentando. Muchos   profesionales est&aacute;n cambiando sus ordenadores de escritorio o port&aacute;tiles por   dispositivos m&oacute;viles en ciertos entornos. Desde factor&iacute;as hasta sectores de e-health o e-commerce, cada vez   m&aacute;s aplicaciones m&oacute;viles est&aacute;n siendo usadas para mejorar la eficacia y   eficiencia de las empresas. As&iacute;, podemos encontrar apps desarrolladas par   tabletas o smartphones adem&aacute;s de sus versiones tradicionales de escritorio.   Pero, ¿c&oacute;mo podemos medir la eficiencia de una usuario sobre cada plataforma?   En este trabajo presentamos un estudio comparativo de usabilidad sobre una   aplicaci&oacute;n de gesti&oacute;n CRM dise&ntilde;ada para las tres plataformas. Realizamos un   estudio con ocho participantes para medir la eficiencia de una aplicaci&oacute;n m&oacute;vil   dise&ntilde;ada para iPad y para iPhone. Los resultados demuestran que los usuarios   son m&aacute;s eficientes con una tableta que con un smartphone para realizar tareas   complejas.</font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><i>Palabras clave</i>: usabilidad m&oacute;vil; tama&ntilde;o   pantalla; eficiencia m&oacute;vil; efectividad m&oacute;vil.</font></p> <hr>     <p>&nbsp;</p>     <p><font size="3" face="Verdana, Arial, Helvetica, sans-serif"><b>1. Introduction</b></font></p>     ]]></body>
<body><![CDATA[<p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Mobile phones have been   evolving ever since the 1980s and at a faster rate than any other device. The original mobile concept has inspired new devices, which have led to the development of smartphones and tablets, increasingly with touchscreen capabilities.</font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">We can currently find smartphones with a screen size from 3 to 6 inches   (small screen mobile devices), and tablets with a screen size from 7 up to   10-12 inches (extra-large screen mobiles devices) &#91;4&#93;. Nevertheless, a new kind   of mobile device has recently been introduced that is halfway between a   smartphone and a tablet, with a screen size from 5 to 6.9 inches: known as the   &quot;phablet&quot;. Thus, we have a wide range of portable devices with   different screen sizes. It is therefore difficult for a user to select the most   adequate size to perform a concrete task or use a particular app for his/her   daily work.</font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Moreover, the wide range of   laptops on offer start from a 10-11 inch screen size and go up to a maximum of 18   inches &#91;9&#93;, increasing by one inch. Users can also find computer monitors with   screen sizes from 19 to 30 inches (or even larger in some cases) &#91;5&#93;. Today,   therefore, users can interact with screen sizes from only 3 inches up to 30   inches, when they work with a specific application to perform a concrete task. Therefore,   we could ask a question: What is the breakpoint for designing a different   application for a smartphone, a tablet, a laptop or a desktop computer? </font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">It is clear that an   application designed for a desktop computer will run without any problem on a   laptop. A user could perform the same tasks with the same efficiency using both   platforms. But can we be sure that one app designed for a smartphone will run   in the same way on a tablet (or a phablet)? Will the user be able to perform   all tasks that can be done on a tablet with the same efficiency on a   smartphone? Are there tasks that cannot be performed on a smartphone? Will all   users be equally as productive with a tablet as with a smartphone? </font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">In this paper we will test our hypothesis that one app   designed for smartphones and adapted for tablets will have different usability   aspects: users will perform one task in a different manner and it will take   longer on smartphones than on tablets. We designed an experiment to measure the   usability of a commercial app designed for both iPhone and iPad. We conducted   the experiment with several users to discover the efficiency when executing   certain complex tasks. We also collected qualitative data about the usage of   the app while users interacted with both devices performing the same tasks   sequentially. And, finally, we discovered the main usability problems that   users experienced with each device. This experiment reveals that it is   important to have a good design for different devices with different screen   sizes and quantifies how much more time users spend performing a concrete   complex task on a smartphone than on a tablet.</font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">The rest of the paper is organized as follows: an outline   of related work is presented in section 2. Next, we present a description of   the app designed for both smartphones and tablets that will be used in this   study. This is followed by a detailed description of the experiment conducted   and methodology employed. The results are then presented and the data obtained   are analyzed and compared to the research data. Finally, conclusions and future   work are presented. </font></p>     <p>&nbsp;</p>     <p><font size="3" face="Verdana, Arial, Helvetica, sans-serif"><b>2. Related work</b></font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Several   studies have focused on the ability of the users to read text on small screens   and the capacity of the participants to remember information they have read. In   &#91;13&#93; Sanchez &amp; Goolsbee performed a study to find out what the user deficit   was when they were remembering information that had been read on a full-size   screen compared to when they used a small device. When users rotated the screen   of a smart device to landscape orientation that deficit was significantly   reduced. The effect of scrolling on a small screen is one of the factors that   can lead to this deficit. In a later study, these authors proved that reading   on small screens had a negative impact on remembering information, which   depended on text and screen size &#91;14&#93;. If the user augments the text size on a   small device, the need to scroll increases and the amount of information   recalled decreases. Those users who read a large amount of text on his/her   device that has a small screen will need to scroll constantly and consequently   the performance of this task will be lower.</font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">The   information and text presented on a small screen should be easily   comprehensible. The user can be confused if one app presents a large amount of   information with a font size that is hard to read. Moreover, the app menus can   have a negative effect on reading the screen, unless the user can find a large   preview on his/her device and the amount of information in each screen has been   optimized. Ziefle presented one study that researches the tradeoff between   visual density and menu foresight &#91;16&#93;. The main factors in this tradeoff were   the font sizes (8 pts, 12 pts) and the size of the preview with one to five   functions per screen at a time. The navigation performance was optimal when   font size and the size of the preview were large. The lowest performance was   obtained when the preview was small and the font size large, showing that   proper orientation is more important than visibility demands.</font></p>     ]]></body>
<body><![CDATA[<p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Screen   size and sentence splitting can have an influence on the manipulation of a   small device as well as the comprehension of the text by users and therefore   the perceived usability or personal perceptions. If the user has to frequently   scroll the text, comprehension is not affected. However, when sentences are   split on small screens the user has to return to a previous screen to re-read   more text. As such, users prefer larger screens to read text as they obtain   better comprehension with less effort &#91;7&#93;.</font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">When   users have to perform complex tasks by typing text on small screens, they   achieved a low performance in the execution of their tasks. Texts should be   easily readable with large font sizes and, as such, less text will fit on the   screen. If the user needs to type some text in this context, the task will be   harder to accomplish the virtual keyboard is present on the screen and, thus,   the amount of information presented will be even lower. The virtual keyboard   reduces the visual area with the information presented on the screen and the   user has to enter a certain amount of text, usually with one finger or using a   stylus: a hard task in itself &#91;6&#93;.</font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">The menus   and other navigation areas will also affect the performance and usability of an   application designed for small screens &#91;15&#93;. Adapting the interface of an   application designed for small screens to the user's needs normally increases   the performance and efficiency. Users are more satisfied and perform better   with those applications that have adaptive menus instead of applications with   an interface not adapted from an application designed for desktop or larger   screens &#91;8&#93;. However, the problem when adapting menus is the user's low   awareness of the full set of items on the interface, resulting in it being more   difficult to discover new features of the application for users.</font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">The   attractiveness of a smartphone can affect the perceived usability of a device.   In &#91;10&#93; authors found that participants sometimes rate products high in   usability despite experiencing obvious usability problems such as low   effectiveness or efficiency. The brand and pleasant design can outweigh the low   effectiveness or efficiency of the device. They report that attractiveness,   effectiveness and efficiency each has independent influence on usability   ratings and; moreover, attractiveness had the largest impact. </font></p>     <p>&nbsp;</p>     <p><font size="3" face="Verdana, Arial, Helvetica, sans-serif"><b>3. Layout</b></font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">In this work, the tablet and smartphone versions of a   mobile application for integral management of a photo studio company were used.   PhotoSolutionPro is an application designed for desktops but it also offers   versions for iPad and iPhone. We used a demo version of this application for   iPad and iPhone and we selected certain modules for the tests design of our   experiment.</font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">PhotoSolutionPro is an application that allows the entire   workflow to be managed: from appointments, budgets, meetings, models,   invoicing, expenses, marketing, profits and cash reports. In <a href="#fig01">Fig. 1</a> we can see   this application's main screen.</font></p>     <p align="center"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><a name="fig01"></a></font><img src="/img/revistas/dyna/v82n193/v82n193a26fig01.gif"></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">The application was developed using a FileMaker Pro database,   which allows for the application to be distributed on different platforms:   iPad, iPhone, desktop and web. </font></p>     ]]></body>
<body><![CDATA[<p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">The design of the PhotoSolutionPro application has been   adapted from the desktop version for each mobile device on which the   application can be run: iPhone and iPad. Different layouts for the adaptation   of the interface to each individual device, in order to achieve the best style   were used: different font sizes were employed, the sizes of the buttons were   defined for each platform, and different menus or the layout of the different   elements of the interface were designed (see <a href="#fig02">Figs. 2</a>, <a href="#fig03">3</a>).</font></p>     <p align="center"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><a name="fig02"></a></font><img src="/img/revistas/dyna/v82n193/v82n193a26fig02.gif"></p>     <p align="center"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><a name="fig03"></a></font><img src="/img/revistas/dyna/v82n193/v82n193a26fig03.gif"></p>     <p>&nbsp;</p>     <p><font size="3" face="Verdana, Arial, Helvetica, sans-serif"><b>4. Method</b></font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">In this experiment we installed a demo version of the   PhotoSolutionPro app on an iPad mini with a 7.9 inch screen and a demo of the   iPhone version in an iPhone5 with a 4 inch screen. We wanted to test how much   time it takes a user to perform certain tasks on a tablet and how much time it   takes to perform the same tasks on a smartphone, i.e. we wanted to compare the user's   efficiency when performing certain complex tasks on a small screen device with   a large screen device. Moreover, we wanted to analyze if the user's effectiveness   for each version and perceived usability of the application were affected by   the use of devices with different screen sizes.</font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">The definition of usability in ISO 9241 &#91;2&#93; was applied as   well as the evaluation questionnaire SUS &#91;1&#93;. All participants were recorded on   video using different cameras and devices while they were performing all the   tasks that are set out in this experiment.</font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b><i>4.1. Participants</i></b></font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">In this experiment we selected eight users who voluntarily   attended the test we performed in March 2014. We selected 3 female and 5 males   with an age range from 24 to 35 (mean= 31.50, SD=4.38). All the participants   owned their own smartphone and their own tablet (although not all of them had   an iPhone or an iPad mini like the ones we used in our laboratory). Generally   speaking, all participants intensively used their mobile devices on a weekly basis   (mean = 20.38 hours/week; SD=14.60), but not all participants had extensive   experience in the management of their mobile devices. None of them had   previously worked with the app used in this experiment. As all participants   were in the same age range, the effect of perceived usability due to the age of   participant was minimized &#91;1&#93;.</font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b><i>4.2. Procedure</i></b></font></p>     ]]></body>
<body><![CDATA[<p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Selected participants were divided into two groups of 4   members each: the, minimum number of users acceptable for valid results in   usability studies &#91;10&#93;. The first group performed a set of five tasks in   sequential order on a tablet and then the same five tasks in sequential order   in a smartphone. The second group of 4 users performed a set of five tasks in   sequential order on a smartphone and then the same five tasks in sequential   order on a tablet. We followed the within-subjects design method to mitigate   the effect of learning and we also applied the testing multiple product   versions method to compare the two versions of the app &#91;12&#93;.</font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">When participants arrived at the lab, they had both devices   prepared (iPad mini and iPhone) with the app installed on each device in order to   begin testing. Participants did not have to install or configure any parameter   on any device. We had previously agreed that the total time to perform all   tasks and to fulfill all questionnaires by the same participant should be up to   hour.</font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">All participants performed the same tests in the same   laboratory under the same conditions. When the participant arrived at the   laboratory we explained to her/him the purpose of the tests and we invited   her/him to sign a statement of informed consent, given that all participant activities   were recorded during the tests.</font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">As none of the participants had used the app previously,   we allowed them about 3 minutes to navigate around the screens and menus of the   app in the device in which they were going to perform the tasks. We asked participants   to orally explain what they thought about the app in general. The participants   were allowed to finish all tasks at their own pace and the moderator did not   give them any feedback about success or failure in each task. Only in one task did   a participant become clogged and, consequently, the moderator stopped the task   and invited the participant to continue with the next task.</font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">We then started with the undertaking of the five tasks on   each device, and depending on the group the participant was assigned they first   started with either the iPad or the iPhone. This process took about 35 minutes   for both devices. After finishing the test they completed the SUS questionnaire   &#91;3&#93; to register their perceived usability of the overall application.</font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>4.2.1. Equipment   and materials</b></font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">In our laboratory we used a 64Gb iPad Mini with 7.9-inch   retina display and 64GB iPhone 5 with 4-inch retina display. We used an iPevo   Ziggi-HD 5 Megapixel document camera with built-in microphone to record the   movements of the participants' hands while interacting with the mobile device   in each test. We also recorded her/his voice with the microphone. In addition,   we use a Canon EOS 5D Mark II camera to record a video of the participants'   faces in full hd. </font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>4.2.2. Experimental   tasks</b></font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">The five tasks the participants had to perform and the   description of each one are described below:</font></p> <ul>       <li><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>Task 1. Register a new customer</b>. The user must enter a new customer in the     application by completing the following information: name, company, position,     VATID, date of birth, mobile phone, phone, e-mail, website, address, postcode,     city, province and country. The estimated time for performing this task was 180     seconds when using an iPad and 220 seconds when using an iPhone.</font></li>       ]]></body>
<body><![CDATA[<li><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>Task 2.     Register a new product.</b> The user must enter a new product in the     application. Product data were: item description, manufacturer, part number,     category, location, weight, one photograph of the product (the user had to take     it with the camera on the mobile device), cost price, margin, selling price     without VAT, selling price with VAT, stock and minimum stock. The estimated     time for performing this task was 160 seconds when using an iPad and 180     seconds when using an iPhone.</font></li>       <li><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>Task 3.     Making an appointment for a customer.</b> The user must assign a date to the     customer registered in task 1. The data for the appointment were: date, start     time, end time, place, stage of the work, type of work, name of the customer     and notes. The estimated time for performing this task was 140 seconds when     using an iPad and 150 seconds when using an iPhone. </font></li>       <li><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>Task 4. Recording the photo session budget.</b> In this task the user must prepare a budget for a     photo session adding several products to the budget and a payment made in     advance by the customer. Data to be recorded were: name of first item, name of     second item, date of payment in advance, amount and payment method. The     estimated time for performing this task was 200 seconds when using an iPad and     240 seconds when using an iPhone.</font></li>       <li><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>Task 5.     Send a newsletter to a customer.</b> In this last task, the user must send a     newsletter to a customer. The data to be recorded for the newsletter were: name     of the customer, one photo (which the user had to take it with the camera of     the mobile device), subject of the newsletter and body of the newsletter. The     estimated time for performing this task was 240 seconds when using an iPad and     260 seconds when using an iPhone.</font></li>     </ul>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">In <a href="#fig04">Fig. 4</a> we can see one participant using an iPhone   introducing a new product into the app. We captured her hands with the   Presenter app of the iPevo document camera and we can view the full screen of   the iPhone with the Reflector app in the screen of an iMac to register in   detail all the keystrokes performed by the participant.</font></p>     <p align="center"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><a name="fig04"></a></font><img src="/img/revistas/dyna/v82n193/v82n193a26fig04.gif"></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b><i>4.3. Measures</i></b></font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>4.3.1. Effectiveness on each device</b></font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">We previously performed all tasks in the laboratory to   estimate the time required to undertake each one of the five tasks on both the tablet   and the smartphone (see <a href="#tab01">Table 1</a>):</font></p>     ]]></body>
<body><![CDATA[<p align="center"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><a name="tab01"></a></font><img src="/img/revistas/dyna/v82n193/v82n193a26tab01.gif"></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">All activities   performed by the participants with the tablet and the smartphone were recorded   on video. Thus, we can check if the participant had completely finished the   task and then calculate the time it took them. Moreover, we have a valuable   qualitative data record of each participant's impressions during the tests. The   moderator did not give participants any feedback about their success or failure   in each task. </font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>4.3.2. Perceived   usability of the application</b></font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">We used the System Usability Scale (SUS) questionnaire &#91;3&#93;   after a participant completed all the tasks in both devices in order to measure   the perceived usability of the application. Participants rated the ten items in   the SUS questionnaire using a scale from 1 (strongly disagree) to 5 (strongly   agree). We selected this tool due to its wide acceptance in the usability   community and because it is free and easy to complete. </font></p>     <p>&nbsp;</p>     <p><font size="3" face="Verdana, Arial, Helvetica, sans-serif"><b>5. Results</b></font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b><i>5.1. Effectiveness in tasks</i></b></font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">All participants performed the five previous tasks on both   an iPad mini and an iPhone. Depending on the group they were assigned, they   first performed all tasks sequentially on the tablet and then all tasks   sequentially on the smartphone or vice versa. Thus, we could check the effect   of learning the application using firstly a large screen device or a small   screen device. None of the participants had used the application before. The   interface of each version (iPad or iPhone) of the application was not exactly   the same; depending on the device and its screen size each version had a   different layout, font size or widgets size, because the application was   responsively designed for each device (see <a href="#fig02">Figs. 2</a>, <a href="#fig03">3</a>).</font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">In <a href="#tab02">Table 2</a> we can see the results for the undertaking of   all the tasks by all the participants. Participants 1 to 4 performed the tasks   firstly on the tablet (on the iPad mini) and then on the smartphone (the   iPhone) while participants 5 to 8 performed all tasks firstly on the smartphone   (with the iPhone) and then on the tablet (with the iPad).</font></p>     <p align="center"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><a name="tab02"></a></font><img src="/img/revistas/dyna/v82n193/v82n193a26tab02.gif"></p>     ]]></body>
<body><![CDATA[<p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">We can see that all participants completed 100% of all   tasks except Participant 1 who only completed 75% of task 4 using the iPhone   and Participant 3 who completed 50% of task 5 also using the iPhone. All times   showed in this table were real times taken by each participant. The times of   participant 1 and 3 who left the two tasks unfinished were estimated in order to   gain an approximate time that they would have needed to complete the task so we   could compare them with the rest of times and complete the first group study.   In the second group of participants (P5 to P8), all participants fully   performed their tasks so we did not need to estimate any times.</font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>5.1.1. Task performance measures</b></font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">In <a href="#tab03">Table 3</a> we can see the difference in time spent by each   participant in each task and using each device with respect to the times   defined for each task's undertaking by the usability team. In general, most   participants took less time to perform the tasks using both the tablet and the smartphone.   Only Participant 3 required significantly more time while using the tablet instead   of the smartphone. This was due to the participant not having enough experience   with the use of mobile devices. Participant 8 needed less time to perform all   tasks using both the tablet and the smartphone.</font></p>     <p align="center"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><a name="tab03"></a></font><img src="/img/revistas/dyna/v82n193/v82n193a26tab03.gif"></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Regarding tasks, we can see that Task 4 was the most   complex for most participants using a smartphone: three of them needed more   than 50% of the estimated time to complete the task (Participant 3 needed 50%   extra time, Participant 5 needed 73% extra time and Participant 7 needed 72% extra   time). It was a complex task using a previous information search that the participant   had undertaken in Task 3, changing this information by adding more data and finally   sending one email to a customer. Note that the three above mentioned participants   completed this task while Participant 1 was the only one that completed 75% of   this task.</font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Task 5 was also a complex one where the participant had to   take a picture with the device, write text and send an email. Only Participant   7 needed 54% extra time than the estimated time to complete this task, while   the remaining participants completed this task in the estimated time or less.   Note that Participant 3 completed 50% of this task (he would have needed almost   twice the time estimated by the usability team to fully complete the task).   Therefore it can be considered that this task presents a cognitive load for   some users who may consider that they have finished the task when actually they   had only completed half of the task.</font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Nevertheless, all participants completed both Task 4 and   Task 5 using the tablet in the estimated time, some of them using far less time   than the estimated duration. </font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Interestingly enough, the most complex task for participants   performed on a smartphone (Task 4) was also the task which participants needed   less time to complete with the tablet, especially for the group of participants   who used the tablet last. This proves that an adequate responsive design and a   large screen can greatly improve efficiency in the undertaking of a complex   task.</font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b><i>5.2. Efficiency in   the undertaking of tasks </i></b></font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Participants carried out the five tasks on both a tablet   and a smartphone. The first group performed first the tasks on a tablet and   then on the smartphone. We calculated the time difference to perform each task on   the iPhone in comparison to the iPad. In <a href="#tab04">Table 4</a> we can see the percentage of   time that each participant in the first group needed to perform all tasks on an   iPhone with regards to the same task on an iPad (data in %). We can see that in   general, one user will need around 9% more time to perform all tasks with an   iPhone than with an iPad when participants performed all tasks using the tablet   first.</font></p>     ]]></body>
<body><![CDATA[<p align="center"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><a name="tab04"></a></font><img src="/img/revistas/dyna/v82n193/v82n193a26tab04.gif"></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">The second group performed the tasks first on a smartphone   and then on a tablet. Again, we calculated the time difference to perform each   task on the iPhone in comparison to the iPad. In <a href="#tab05">Table 5</a> we can see the   percentage of time that each participant in the second group needed to perform   all tasks on an iPhone in comparison to the same task on an iPad (data in %).   We can see that generally, a user will need around 72% more time to perform all   tasks in an iPhone than on an iPad when users performed all tasks first on a   smartphone.</font></p>     <p align="center"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><a name="tab05"></a></font><img src="/img/revistas/dyna/v82n193/v82n193a26tab05.gif"></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">The effect of learning the application on a smartphone   implies that participants were much more effective in executing the same tasks   on a tablet (a device with larger screen) with which much less scroll was   required. We can see that the times it took to undertake the tasks performed   with an iPhone are much greater than times of the tasks performed with an iPad.   As such, we can say that users who use an iPad are more productive if they have   previously learned the application on an iPhone. However, if the users learned   an application on a large screen device and then they use that application on a   small screen device, they can achieve faster times but not as fast as they   achieved with a large screen.</font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b><i>5.3. Efficiency   per device</i></b></font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Participants 1 to 4 performed all tasks on a tablet first   and then on the smartphone. In <a href="#tab06">Table 6</a> we can see the increase (or decrease) in   time needed to perform all tasks in comparison to the estimated time for each   task using each device. Our participants needed on average 21% more time to   finish the tasks with a tablet, whereas they needed on average only 16% extra   time to perform all tasks with a smartphone. So, they needed on average 5% less   time to perform all tasks with the second device when they learned the use of   the application on the tablet.</font></p>     <p align="center"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><a name="tab06"></a></font><img src="/img/revistas/dyna/v82n193/v82n193a26tab06.gif"></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Moreover, participants 5 to 8 performed all tasks on a   smartphone first and then on the tablet. In <a href="#tab07">Table 7</a> we can see the increase (or   decrease) in time needed to perform all tasks compared to the estimated time   for each task with each device. These participants needed on average 11% more   time to finish the tasks with a smartphone, whereas they needed on average only   22% less time to perform all tasks with a tablet. So, they needed on average 33%   less time to perform all tasks with the second device when they learned the   application on the smartphone.</font></p>     <p align="center"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><a name="tab07"></a></font><img src="/img/revistas/dyna/v82n193/v82n193a26tab07.gif"></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Therefore, we can conclude that the device that was firstly   used to perform the tasks can greatly influence the participants' efficiency.   Users who used the tablet first needed 5% less time on average to perform the   same tasks than those using the tablet last. However, users who learned the   application with the smartphone and then repeated the tasks with the tablet   were able to reduce the time required by an average of 33% to perform all   tasks. It can be seen that the use of large screen devices can very   considerably increase users' efficiency (see <a href="#fig05">Fig. 5</a>)</font></p>     ]]></body>
<body><![CDATA[<p align="center"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><a name="fig05"></a></font><img src="/img/revistas/dyna/v82n193/v82n193a26fig05.gif"></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b><i>5.4. Usability   problems detected</i></b></font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">All   participant activities were video recorded during testing. Usability problems   reported by participants were noted when reviewing the post-test recordings. In <a href="#tab08">Table 8</a> we can see the number of problems reported by each participant for both   the tablet and the smartphone. We can see that the average number of problems   reported for tablets was 6.13, while the average number of the problems   reported for smartphones was 7.89. We can also see that the participants who   performed the tasks primarily with a tablet (P1 to P4) reported more usability   problems with this tablet (36) than after testing with smartphone (22).   However, participants who performed the tests with the   smartphone first (P5 to P8) reported more errors (41) when using the smartphone   than when testing with the tablet last (13). Moreover, the most number of   problems were reported when using the smartphone first. When these users   repeated the tasks with the tablet last, they were more efficient and reported   fewer problems. </font></p>     <p align="center"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><a name="tab08"></a></font><img src="/img/revistas/dyna/v82n193/v82n193a26tab08.gif"></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>5.4.1. Types of   usability problems detected</b></font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">We analyzed all the videos recorded with the participants   and noted all their usability problems. We prioritized each problem by how   critical it was to organize the problems that should be first solved by the   development team. We also categorized each problem by severity using the   Jeffrey Rubin four-point scale &#91;12&#93; to rank each problem: 4-Unusable, 3-Severe,   2-Moderate, 1-Irritant.</font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Table   9 shows the main usability problems detected by participants for all tasks and   is ordered by the number of </font><font size="2" face="Verdana, Arial, Helvetica, sans-serif">times the problem was detected by   any participant while undertaking any task (Frequency). The main problems are   related to the date picker control of the iOS system and to how to find any   field or button to perform a concrete task.</font></p>     <p align="center"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><a name="tab09"></a></font><img src="/img/revistas/dyna/v82n193/v82n193a26tab09.gif"></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Next, we assigned a severity index to each one of all of   these usability problems detected by our participants. We defined two usability   problems with a severity index of 3. In both cases the user was not able to   find a field to introduce data and so s/he could not accomplish the task in   time. In certain cases s/he could not finish the task properly. We marked four   usability problems with a severity index of 2, all of them related to problems   with the handling of some control (date picker, magnifier button) or with the   use the iOS operating system itself. The remaining nine usability problems   detected were defined with a severity index of 1 as we considered them to be   minor usability problems and normally participants could accomplish the tasks   without more problems.</font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">In   order to define a list of problems to be solved by the PhotoSolutionPro app   development team we calculated a new factor by multiplying the frequency of the   usability problem by the severity index assigned. Thus, we obtained a new list   with a different order, which can be seen in <a href="#tab10">Table 10</a>. All usability problems   are presented in order as per how frequently they were reported and   their level of severity. It is our opinion that first problems that should be   considered by the development team were those problems with a factor index   greater than 10%. So, we recommended that the application development team first   solve the six problems relating to the introduction of data into the app.</font></p>     ]]></body>
<body><![CDATA[<p align="center"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><a name="tab10"></a></font><img src="/img/revistas/dyna/v82n193/v82n193a26tab10.gif"></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b><i>5.5. Perceived   usability</i></b></font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">After finishing their tests, all participants completed   the SUS questionnaire in order that the perceived usability of the application   was defined. An average of 83.44 (SD = 11.18) was obtained.</font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">We observed that participants who performed the tasks   first with the tablet and then with the smartphone obtained a mean score of   82.5 (SD = 8.17), while participants who performed the tasks first with the   smartphone and then with the tablet obtained a mean score of 84.34 (SD = 14.91). </font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">As can be seen, the perceived usability for users who   first performed tests with a small screen device is greater than if they first   used a large screen device. When first using a smartphone, with which the user   needs more time to perform all tasks, the results obtained were that the   perceived usability of the application was greater than users who performed the   tasks first with tablet and later with the smartphone.</font></p>     <p>&nbsp;</p>     <p><font size="3" face="Verdana, Arial, Helvetica, sans-serif"><b>6. Conclusion</b></font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">In this research we observed how the use of large screen   devices could improve the user efficacy when they have to accomplish complex   tasks. </font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">All users were able to perform all tasks both on a tablet   and a smartphone, or they at least thought they had finished their tasks   successfully. Only two participants did not completely finish tasks on a   smartphone. So, in general, it can be said that complex tasks can be performed on   a smartphone, although the same task performed on a large screen device will be   executed more efficiently.</font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Normally a user needs more time to complete a task on a   smartphone than the same task in a tablet. This time may increase considerably   when the user has to type any text on the device or has to search for information   on a small screen device. Users who managed a smartphone first and a tablet later   took much less time to perform the tasks on the tablet. When we gave a   smartphone first to the users and asked them to perform the tasks, they usually   needed the same or lees time than we had estimated, but when they performed the   same tasks with the tablet, the learning effect was greater than if the users   would have been first trained with a tablet (see <a href="#fig05">Fig. 5</a>)</font></p>     ]]></body>
<body><![CDATA[<p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">It can be concluded that one tablet user can be up to 72%   more productive on a tablet than on a smartphone. When we asked users to   perform the tasks on a smartphone, and then on a tablet, it was observed that   users needed much less time to complete all the tasks. The perceived usability   of the application is slightly greater when users employed a smartphone for the   first time. When a user has to perform a task with a large screen device, s/he   normally feels more comfortable and her/his perceived usability of the app will   increase. The number of usability problems reported when performing the tasks   with a tablet is lower on average than the number reported when performing the   tasks with a smartphone. When the users have to perform the tasks first with a   smartphone, they report the biggest amount of usability problems. </font></p>     <p>&nbsp;</p>     <p><font size="3" face="Verdana, Arial, Helvetica, sans-serif"><b>References</b></font></p>     <!-- ref --><p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>&#91;1&#93;</b> Bangor,   A., Kortum, P.T. and Miller, J.T., An empirical evaluation of the system   usability scale. Intl. Journal of Human-Computer Interaction, 24 (6), pp.   574-594, 2008.    &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&#160;<a href="javascript:void(0);" onclick="javascript: window.open('/scielo.php?script=sci_nlinks&ref=000126&pid=S0012-7353201500050002600001&lng=','','width=640,height=500,resizable=yes,scrollbars=1,menubar=yes,');">Links</a>&#160;]<!-- end-ref --></font></p>     <!-- ref --><p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>&#91;2&#93;</b> Bevan,   N., International standards for usability should be more widely used. Journal   of Usability Studies, 4 (3), pp. 106-113, 2009.    &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&#160;<a href="javascript:void(0);" onclick="javascript: window.open('/scielo.php?script=sci_nlinks&ref=000128&pid=S0012-7353201500050002600002&lng=','','width=640,height=500,resizable=yes,scrollbars=1,menubar=yes,');">Links</a>&#160;]<!-- end-ref --></font></p>     <!-- ref --><p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>&#91;3&#93;</b> Brooke,   J., SUS: A 'quick and dirty' usability scale. Usability evaluation in   industry., pp. 189-194, 1996.    &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&#160;<a href="javascript:void(0);" onclick="javascript: window.open('/scielo.php?script=sci_nlinks&ref=000130&pid=S0012-7353201500050002600003&lng=','','width=640,height=500,resizable=yes,scrollbars=1,menubar=yes,');">Links</a>&#160;]<!-- end-ref --></font></p>     <!-- ref --><p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>&#91;4&#93;</b> Cnet.   Tablets buying guide. &#91;Online&#93;. Available at: <a href="http://www.cnet.com/topics/tablets/buying-guide/" target="_blank">http://www.cnet.com/topics/tablets/buying-guide/</a></font>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&#160;<a href="javascript:void(0);" onclick="javascript: window.open('/scielo.php?script=sci_nlinks&ref=000132&pid=S0012-7353201500050002600004&lng=','','width=640,height=500,resizable=yes,scrollbars=1,menubar=yes,');">Links</a>&#160;]<!-- end-ref --><!-- ref --><p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>&#91;5&#93;</b> Computer   monitor buying guide. &#91;Online&#93;. Available at: <a href="http://www.digitaltrends.com/buying-guides/computer-monitor-buying-guide/#!BkZYF" target="_blank">http://www.digitaltrends.com/buying-guides/computer-monitor-buying-guide/#!BkZYF</a></font>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&#160;<a href="javascript:void(0);" onclick="javascript: window.open('/scielo.php?script=sci_nlinks&ref=000133&pid=S0012-7353201500050002600005&lng=','','width=640,height=500,resizable=yes,scrollbars=1,menubar=yes,');">Links</a>&#160;]<!-- end-ref --><!-- ref --><p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>&#91;6&#93;</b> Dell'Amico,   M., D&iacute;az, J.C.D., Iori, M. and Montanari, R., The single-finger keyboard layout   problem. Computers &amp; Operations Research, 36 (11), pp. 3002-3012, 2009.    &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&#160;<a href="javascript:void(0);" onclick="javascript: window.open('/scielo.php?script=sci_nlinks&ref=000134&pid=S0012-7353201500050002600006&lng=','','width=640,height=500,resizable=yes,scrollbars=1,menubar=yes,');">Links</a>&#160;]<!-- end-ref --></font></p>     <!-- ref --><p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>&#91;7&#93;</b> Dillon,   A., Richardson, J. and Mcknight, C., The effects of display size and text   splitting on reading lengthy text from screen. Behaviour &amp; Information   Technology, 9 (3), pp. 215-227, 1990. DOI: 10.1080/01449299008924238</font>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&#160;<a href="javascript:void(0);" onclick="javascript: window.open('/scielo.php?script=sci_nlinks&ref=000136&pid=S0012-7353201500050002600007&lng=','','width=640,height=500,resizable=yes,scrollbars=1,menubar=yes,');">Links</a>&#160;]<!-- end-ref --><!-- ref --><p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>&#91;8&#93;</b> Findlater,   L. and McGrenere, J., Impact of screen size on performance, awareness, and user   satisfaction with adaptive graphical user interfaces. In Proceedings of the   SIGCHI Conference on Human Factors in Computing Systems CHI '08, pp. 1247-1256,   2008.    &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&#160;<a href="javascript:void(0);" onclick="javascript: window.open('/scielo.php?script=sci_nlinks&ref=000137&pid=S0012-7353201500050002600008&lng=','','width=640,height=500,resizable=yes,scrollbars=1,menubar=yes,');">Links</a>&#160;]<!-- end-ref --></font></p>     <!-- ref --><p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>&#91;9&#93;</b> Laptop   Buying Guide. 9 Essential Tips, 2014. &#91;Online&#93;. Available at: <a href="http://blog.laptopmag.com/laptop-buying-guide" target="_blank">http://blog.laptopmag.com/laptop-buying-guide</a></font>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&#160;<a href="javascript:void(0);" onclick="javascript: window.open('/scielo.php?script=sci_nlinks&ref=000139&pid=S0012-7353201500050002600009&lng=','','width=640,height=500,resizable=yes,scrollbars=1,menubar=yes,');">Links</a>&#160;]<!-- end-ref --><!-- ref --><p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>&#91;10&#93;</b> Nielsen,   J., Why you only need to test with 5 users, 2000. &#91;Online&#93;. Available at: <a href="http://www.useit.com/alertbox/20000319.html" target="_blank">http://www.useit.com/alertbox/20000319.html</a></font>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&#160;<a href="javascript:void(0);" onclick="javascript: window.open('/scielo.php?script=sci_nlinks&ref=000140&pid=S0012-7353201500050002600010&lng=','','width=640,height=500,resizable=yes,scrollbars=1,menubar=yes,');">Links</a>&#160;]<!-- end-ref --><!-- ref --><p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>&#91;11&#93;</b> Quinn,   J.M. and Tran, T.Q., Attractive phones don't have to work better: Independent   effects of attractiveness, effectiveness, and efficiency on perceived   usability. In Proceedings of the SIGCHI Conference on Human Factors in   Computing Systems. CHI '10. Pp. 353-362, 2010.    &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&#160;<a href="javascript:void(0);" onclick="javascript: window.open('/scielo.php?script=sci_nlinks&ref=000141&pid=S0012-7353201500050002600011&lng=','','width=640,height=500,resizable=yes,scrollbars=1,menubar=yes,');">Links</a>&#160;]<!-- end-ref --></font></p>     ]]></body>
<body><![CDATA[<!-- ref --><p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>&#91;12&#93;</b> Rubin,   J. and Chisnell, D., Handbook of usability testing: How to plan, design, and   conduct effective tests. John Wiley &amp; Sons. 2008.    &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&#160;<a href="javascript:void(0);" onclick="javascript: window.open('/scielo.php?script=sci_nlinks&ref=000143&pid=S0012-7353201500050002600012&lng=','','width=640,height=500,resizable=yes,scrollbars=1,menubar=yes,');">Links</a>&#160;]<!-- end-ref --></font></p>     <!-- ref --><p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>&#91;13&#93;</b> Sanchez,      C.A. and Branaghan, R.J., Turning to learn: Screen orientation and reasoning   with small devices. Computers in Human Behavior, 27 (2), pp. 793-797, 2011.    &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&#160;<a href="javascript:void(0);" onclick="javascript: window.open('/scielo.php?script=sci_nlinks&ref=000145&pid=S0012-7353201500050002600013&lng=','','width=640,height=500,resizable=yes,scrollbars=1,menubar=yes,');">Links</a>&#160;]<!-- end-ref --></font></p>     <!-- ref --><p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>&#91;14&#93;</b> Sanchez,   C.A. and Goolsbee, J.Z., Character size and reading to remember from small   displays. Computers &amp; Education, 55 (3), pp. 1056-1062, 2010.    &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&#160;<a href="javascript:void(0);" onclick="javascript: window.open('/scielo.php?script=sci_nlinks&ref=000147&pid=S0012-7353201500050002600014&lng=','','width=640,height=500,resizable=yes,scrollbars=1,menubar=yes,');">Links</a>&#160;]<!-- end-ref --></font></p>     <!-- ref --><p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>&#91;15&#93;</b> Schmitz,   B. and Zwick, C., Designing for small screens. AVA Publishing, 2006.    &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&#160;<a href="javascript:void(0);" onclick="javascript: window.open('/scielo.php?script=sci_nlinks&ref=000149&pid=S0012-7353201500050002600015&lng=','','width=640,height=500,resizable=yes,scrollbars=1,menubar=yes,');">Links</a>&#160;]<!-- end-ref --></font></p>     <!-- ref --><p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>&#91;16&#93;</b> Ziefle,   M., Information presentation in small screen devices: the trade-off between   visual density and menu foresight. Applied Ergonomics, 41 (6), pp. 719-723,   2010.    &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&#160;<a href="javascript:void(0);" onclick="javascript: window.open('/scielo.php?script=sci_nlinks&ref=000151&pid=S0012-7353201500050002600016&lng=','','width=640,height=500,resizable=yes,scrollbars=1,menubar=yes,');">Links</a>&#160;]<!-- end-ref --></font></p>     ]]></body>
<body><![CDATA[<p>&nbsp;</p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>F. Botella,</b> received   his MSc. in Computer Science and his PhD. in Computer Science from the   University of Alicante, Spain. Currently he is associate professor at the   Department of Statistics, Mathematics and Computer Science of the Miguel   Hern&aacute;ndez University (MHU) in Elche, Spain, where he joined in 1997. He has   also been a member of the Center of Operations Research University Institute of   the MHU since 1999. He has been Director of this Institute from 2011. He has   also led the Webdecision Research Group at the MHU since 2007. His research interests   are focused on HCI, UX, Usability, UCD, Personalization and e-Health mobile   apps.</font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>J. P. Moreno,</b> received his MSc. in Research in Industrial Technologies and Telecommunication at   the Miguel Hern&aacute;ndez University (MHU) in Elche, Spain. He is currently a PhD.   student on the Doctoral Program in Statistics, Optimization and Applied   Mathematics at the Miguel Hern&aacute;ndez University, Spain. He is also part-time   professor at the Department of Statistics, Mathematics and Computer Science at   Miguel Hern&aacute;ndez University. His research interests are focused on HCI, mobile   usability and UCD.</font></p>     <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>A. Pe&ntilde;alver,</b> received his MSc. in Computing   Science and his PhD. from the University of Alicante, Spain. He works as an assistant   professor at the Department of Statistics, Mathematics and Computer   Science of the Miguel Hern&aacute;ndez University (MHU), Spain. He is the leader of the Human Computer   Interaction and Pattern Recognition Group at the Center of Operations   Research University Institute in MHU and he is also a member   of the Mobile Vision Research Lab group at Alicante University, Spain. He was   also Deputy Director of the Center of Operations Research University   Institute of the MHU. His   research interests are focused on HCI, Usability, mobile apps, Information   Theory and Statistical Pattern Recognition.</font></p>      ]]></body><back>
<ref-list>
<ref id="B1">
<label>1</label><nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Bangor]]></surname>
<given-names><![CDATA[A.]]></given-names>
</name>
<name>
<surname><![CDATA[Kortum]]></surname>
<given-names><![CDATA[P.T.]]></given-names>
</name>
<name>
<surname><![CDATA[Miller]]></surname>
<given-names><![CDATA[J.T.]]></given-names>
</name>
</person-group>
<article-title xml:lang="en"><![CDATA[An empirical evaluation of the system usability scale]]></article-title>
<source><![CDATA[Intl. Journal of Human-Computer Interaction]]></source>
<year>2008</year>
<volume>24</volume>
<numero>6</numero>
<issue>6</issue>
<page-range>574-594</page-range></nlm-citation>
</ref>
<ref id="B2">
<label>2</label><nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Bevan]]></surname>
<given-names><![CDATA[N.]]></given-names>
</name>
</person-group>
<article-title xml:lang="en"><![CDATA[International standards for usability should be more widely used]]></article-title>
<source><![CDATA[Journal of Usability Studies]]></source>
<year>2009</year>
<volume>4</volume>
<numero>3</numero>
<issue>3</issue>
<page-range>106-113</page-range></nlm-citation>
</ref>
<ref id="B3">
<label>3</label><nlm-citation citation-type="">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Brooke]]></surname>
<given-names><![CDATA[J.]]></given-names>
</name>
</person-group>
<source><![CDATA[SUS: A 'quick and dirty' usability scale: Usability evaluation in industry]]></source>
<year>1996</year>
<page-range>189-194</page-range></nlm-citation>
</ref>
<ref id="B4">
<label>4</label><nlm-citation citation-type="">
<source><![CDATA[Cnet. Tablets buying guide]]></source>
<year></year>
</nlm-citation>
</ref>
<ref id="B5">
<label>5</label><nlm-citation citation-type="">
<source><![CDATA[Computer monitor buying guide.]]></source>
<year></year>
</nlm-citation>
</ref>
<ref id="B6">
<label>6</label><nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Dell'Amico]]></surname>
<given-names><![CDATA[M.]]></given-names>
</name>
<name>
<surname><![CDATA[Díaz]]></surname>
<given-names><![CDATA[J.C.D.]]></given-names>
</name>
<name>
<surname><![CDATA[Iori]]></surname>
<given-names><![CDATA[M.]]></given-names>
</name>
<name>
<surname><![CDATA[Montanari]]></surname>
<given-names><![CDATA[R.]]></given-names>
</name>
</person-group>
<article-title xml:lang="en"><![CDATA[The single-finger keyboard layout problem.]]></article-title>
<source><![CDATA[Computers & Operations Research]]></source>
<year>2009</year>
<volume>36</volume>
<numero>11</numero>
<issue>11</issue>
<page-range>3002-3012</page-range></nlm-citation>
</ref>
<ref id="B7">
<label>7</label><nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Dillon]]></surname>
<given-names><![CDATA[A.]]></given-names>
</name>
<name>
<surname><![CDATA[Richardson]]></surname>
<given-names><![CDATA[J.]]></given-names>
</name>
<name>
<surname><![CDATA[Mcknight]]></surname>
<given-names><![CDATA[C.]]></given-names>
</name>
</person-group>
<article-title xml:lang="en"><![CDATA[The effects of display size and text splitting on reading lengthy text from screen]]></article-title>
<source><![CDATA[Behaviour & Information Technology]]></source>
<year>1990</year>
<volume>9</volume>
<numero>3</numero>
<issue>3</issue>
<page-range>215-227</page-range></nlm-citation>
</ref>
<ref id="B8">
<label>8</label><nlm-citation citation-type="confpro">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Findlater]]></surname>
<given-names><![CDATA[L.]]></given-names>
</name>
<name>
<surname><![CDATA[McGrenere]]></surname>
<given-names><![CDATA[J.]]></given-names>
</name>
</person-group>
<article-title xml:lang="en"><![CDATA[Impact of screen size on performance, awareness, and user satisfaction with adaptive graphical user interfaces.]]></article-title>
<source><![CDATA[]]></source>
<year>2008</year>
<conf-name><![CDATA[ SIGCHI Conference on Human Factors in Computing Systems CHI '08]]></conf-name>
<conf-loc> </conf-loc>
<page-range>1247-1256</page-range></nlm-citation>
</ref>
<ref id="B9">
<label>9</label><nlm-citation citation-type="">
<source><![CDATA[Laptop Buying Guide: 9 Essential Tips]]></source>
<year>2014</year>
</nlm-citation>
</ref>
<ref id="B10">
<label>10</label><nlm-citation citation-type="">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Nielsen]]></surname>
<given-names><![CDATA[J.]]></given-names>
</name>
</person-group>
<source><![CDATA[Why you only need to test with 5 users]]></source>
<year>2000</year>
</nlm-citation>
</ref>
<ref id="B11">
<label>11</label><nlm-citation citation-type="confpro">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Quinn]]></surname>
<given-names><![CDATA[J.M.]]></given-names>
</name>
<name>
<surname><![CDATA[Tran]]></surname>
<given-names><![CDATA[T.Q.]]></given-names>
</name>
</person-group>
<article-title xml:lang="en"><![CDATA[Attractive phones don't have to work better: Independent effects of attractiveness, effectiveness, and efficiency on perceived usability]]></article-title>
<source><![CDATA[]]></source>
<year>2010</year>
<conf-name><![CDATA[ SIGCHI Conference on Human Factors in Computing Systems. CHI '10]]></conf-name>
<conf-loc> </conf-loc>
<page-range>353-362</page-range></nlm-citation>
</ref>
<ref id="B12">
<label>12</label><nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Rubin]]></surname>
<given-names><![CDATA[J.]]></given-names>
</name>
<name>
<surname><![CDATA[Chisnell]]></surname>
<given-names><![CDATA[D.]]></given-names>
</name>
</person-group>
<source><![CDATA[Handbook of usability testing: How to plan, design, and conduct effective tests.]]></source>
<year>2008</year>
<publisher-name><![CDATA[John Wiley & Sons]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B13">
<label>13</label><nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Sanchez]]></surname>
<given-names><![CDATA[C.A.]]></given-names>
</name>
<name>
<surname><![CDATA[Branaghan]]></surname>
<given-names><![CDATA[R.J.]]></given-names>
</name>
</person-group>
<article-title xml:lang="en"><![CDATA[Turning to learn: Screen orientation and reasoning with small devices]]></article-title>
<source><![CDATA[Computers in Human Behavior]]></source>
<year>2011</year>
<volume>27</volume>
<numero>2</numero>
<issue>2</issue>
<page-range>793-797</page-range></nlm-citation>
</ref>
<ref id="B14">
<label>14</label><nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Sanchez]]></surname>
<given-names><![CDATA[C.A.]]></given-names>
</name>
<name>
<surname><![CDATA[Goolsbee]]></surname>
<given-names><![CDATA[J.Z.]]></given-names>
</name>
</person-group>
<article-title xml:lang="en"><![CDATA[Character size and reading to remember from small displays]]></article-title>
<source><![CDATA[Computers & Education]]></source>
<year>2010</year>
<volume>55</volume>
<numero>3</numero>
<issue>3</issue>
<page-range>1056-1062</page-range></nlm-citation>
</ref>
<ref id="B15">
<label>15</label><nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Schmitz]]></surname>
<given-names><![CDATA[B.]]></given-names>
</name>
<name>
<surname><![CDATA[Zwick]]></surname>
<given-names><![CDATA[C.]]></given-names>
</name>
</person-group>
<source><![CDATA[Designing for small screens.]]></source>
<year>2006</year>
<publisher-name><![CDATA[AVA Publishing]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B16">
<label>16</label><nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Ziefle]]></surname>
<given-names><![CDATA[M.]]></given-names>
</name>
</person-group>
<article-title xml:lang="en"><![CDATA[Information presentation in small screen devices: the trade-off between visual density and menu foresight]]></article-title>
<source><![CDATA[Applied Ergonomics]]></source>
<year>2010</year>
<volume>41</volume>
<numero>6</numero>
<issue>6</issue>
<page-range>719-723</page-range></nlm-citation>
</ref>
</ref-list>
</back>
</article>
