<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>0012-7353</journal-id>
<journal-title><![CDATA[DYNA]]></journal-title>
<abbrev-journal-title><![CDATA[Dyna rev.fac.nac.minas]]></abbrev-journal-title>
<issn>0012-7353</issn>
<publisher>
<publisher-name><![CDATA[Universidad Nacional de Colombia]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S0012-73532018000300311</article-id>
<article-id pub-id-type="doi">10.15446/dyna.v85n206.69881</article-id>
<title-group>
<article-title xml:lang="es"><![CDATA[Diseño de un motor de juegos serios emergentes basado en el algoritmo de optimización de colonia de hormigas]]></article-title>
<article-title xml:lang="en"><![CDATA[Design of a serious emerging games engine based on the optimization algorithm of ant colony]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Aguilar]]></surname>
<given-names><![CDATA[Jose]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Altamiranda]]></surname>
<given-names><![CDATA[Junior]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Díaz]]></surname>
<given-names><![CDATA[Francisco]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Universidad de los Andes Facultad de Ingeniería CEMISID]]></institution>
<addr-line><![CDATA[Mérida ]]></addr-line>
<country>Venezuela</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>09</month>
<year>2018</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>09</month>
<year>2018</year>
</pub-date>
<volume>85</volume>
<numero>206</numero>
<fpage>311</fpage>
<lpage>320</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://www.scielo.org.co/scielo.php?script=sci_arttext&amp;pid=S0012-73532018000300311&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.co/scielo.php?script=sci_abstract&amp;pid=S0012-73532018000300311&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.co/scielo.php?script=sci_pdf&amp;pid=S0012-73532018000300311&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="es"><p><![CDATA[Resumen Un motor de juegos serios emergentes (MJSE) debe hacer explícito la posibilidad de emergencia en un juego serio, a partir del manejo coordinado de tramas de juegos, adaptadas al contexto educativo especifico donde se esté desarrollando el juego. En particular, en anteriores trabajos se ha propuesto una arquitectura jerárquica para el MJSE, constitutiva de submotores. El objetivo principal de este trabajo es especificar los submotores encargados del proceso de emergencia del juego serio, los cuales se basan en el algoritmo de optimización basado en colonias de hormigas (ACO). Dichos submotores realizan la gestión del conjunto de tramas de juego según el contexto-dominio educativo de interés, de tal manera de fusionarlas en una única trama, para hacer de esta forma emerger la dinámica del juego serio. Adicionalmente, en este trabajo se analiza el comportamiento de dichos submotores en un caso de estudio, mostrando resultados muy alentadores como MJSE.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[Abstract An engine for a serious emergent game (MJSE due its Spanish acronym) must make explicit the possibility of emergence in a serious game, from the coordination of game frames, adapted to the specific educational context where the game is being used. In particular, in previous works have proposed a hierarchical architecture for a MJSE, composed of sub-motors. The main objective of this work is to specify the sub-motors responsible for the emergence process of the serious game, which are based on the algorithm of optimization based on ant colonies (ACO). These sub-motors carry out the management of the set of game frames according to the educational context of interest, in such a way to merge them into a single frame, in order to make the dynamic of the serious game emerge. Additionally, this paper analyzes the behavior of the sub-motors in a case study, with very encouraging results.]]></p></abstract>
<kwd-group>
<kwd lng="en"><![CDATA[games engine]]></kwd>
<kwd lng="en"><![CDATA[serious emerging games]]></kwd>
<kwd lng="en"><![CDATA[optimization algorithm based on ants colonies]]></kwd>
<kwd lng="es"><![CDATA[motor de juegos]]></kwd>
<kwd lng="es"><![CDATA[juegos serios emergentes]]></kwd>
<kwd lng="es"><![CDATA[algoritmo de optimización basado en colonias de hormigas]]></kwd>
</kwd-group>
</article-meta>
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