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<front>
<journal-meta>
<journal-id>0120-4645</journal-id>
<journal-title><![CDATA[Cuadernos de Administración (Universidad del Valle)]]></journal-title>
<abbrev-journal-title><![CDATA[cuad.adm.]]></abbrev-journal-title>
<issn>0120-4645</issn>
<publisher>
<publisher-name><![CDATA[Universidad del Valle]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S0120-46452016000100007</article-id>
<title-group>
<article-title xml:lang="en"><![CDATA[Development of a general crowdsourcing maturity model]]></article-title>
<article-title xml:lang="es"><![CDATA[Desarrollo de un modelo general de madurez del crowdsourcing]]></article-title>
<article-title xml:lang="fr"><![CDATA[Développement d u'n modèle général de maturité de crowdsourcing]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Durango Yepes]]></surname>
<given-names><![CDATA[Carlos Mario]]></given-names>
</name>
<xref ref-type="aff" rid="A01"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Gil Vera]]></surname>
<given-names><![CDATA[Víctor Daniel]]></given-names>
</name>
<xref ref-type="aff" rid="A02"/>
</contrib>
</contrib-group>
<aff id="A01">
<institution><![CDATA[,Fundación Universitaria Luis Amigó Facultad de Ciencias Económicas, Administrativas y Contables ]]></institution>
<addr-line><![CDATA[Medellín ]]></addr-line>
<country>Colombia</country>
</aff>
<aff id="A02">
<institution><![CDATA[,Fundación Universitaria Luis Amigó Facultad de Ingenierías y Arquitectura ]]></institution>
<addr-line><![CDATA[Medellín ]]></addr-line>
<country>Colombia</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>06</month>
<year>2016</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>06</month>
<year>2016</year>
</pub-date>
<volume>32</volume>
<numero>55</numero>
<fpage>72</fpage>
<lpage>86</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://www.scielo.org.co/scielo.php?script=sci_arttext&amp;pid=S0120-46452016000100007&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.co/scielo.php?script=sci_abstract&amp;pid=S0120-46452016000100007&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.co/scielo.php?script=sci_pdf&amp;pid=S0120-46452016000100007&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="en"><p><![CDATA[The article presents a general model of crowdsourcing maturity (MGMC), focused on measuring the maturity of managerial, behavioral and technological aspects that support the activities of crowdsourcing in organizations. As methodology, it was used a systematic literature review, taking into account the low number of research publications and the low number of literature reviews prescribing practices of Crowdsourcing Maturity Models. It has been developed an assessment tool that accompanies this model to facilitate practical applications. The results of this study indicate that the maturity model developed can serve as a useful tool to describe and guide the efforts to implement such concept, providing a clear description of the current situation, and guidelines to follow. To assess its validity and improve generalization, future research can apply the Crowdsourcing Maturity Model proposal to different contexts]]></p></abstract>
<abstract abstract-type="short" xml:lang="es"><p><![CDATA[El artículo presenta un modelo general de madurez de crowdsourcing (MGMC), enfocado en la medición de la madurez de los aspectos gerenciales, comportamentales y tecnológicos que apoyan las actividades del crowdsourcing en organizaciones. La metodología utilizada fue la revisión sistemática de literatura, teniendo en cuenta la baja cantidad de publicaciones de investigación y el bajo número de revisiones de la literatura que prescriben las prácticas de los Modelos de Madurez Crowdsourcing. Se ha desarrollado una herramienta de evaluación que acompaña este modelo para facilitar la aplicación práctica. Los resultados de este trabajo indican que el modelo de madurez desarrollado puede servir como una herramienta útil que describe y orienta los esfuerzos de implementación de dicho concepto, proporcionando una clara descripción de la situación actual y las indicaciones a seguir. Para evaluar su validez y mejorar la generalización, la investigación futura puede aplicar el Modelo de Madurez de Crowdsourcing propuesta a diferentes contextos]]></p></abstract>
<abstract abstract-type="short" xml:lang="fr"><p><![CDATA[L' article présente un modèle général de maturité de crowdsourcing (MGMC), axé sur la mesure de la maturité des aspects managériaux, comportementaux et technologiques qui soutiennent les activités de crowdsourcing dans les organisations. La méthodologie appliquée repose sur la révision systématique de littérature, tenant compte de la faible quantité de recherches et le petit nombre de révisions de littérature dans le domaine des Modèles de Maturité de Crowdsourcing. On a développé un outil d'évaluation complémentaire à ce modèle pour faciliter l a'pplication pratique. Les résultats de ce travail indiquent que le modèle de maturité développé peut servir comme un outil pratique qui décrit et oriente les efforts de mise en Å“uvre du concept, en fournissant une description claire de la situation actuelle et les instructions à suivre. Pour évaluer sa validité et améliorer la généralisation, la recherche future peut appliquer le Modèle de Maturité de Crowdsourcing dans différents contextes]]></p></abstract>
<kwd-group>
<kwd lng="en"><![CDATA[capabilities maturity models]]></kwd>
<kwd lng="en"><![CDATA[Crowdsourcing]]></kwd>
<kwd lng="en"><![CDATA[Capabilities Maturity Models]]></kwd>
<kwd lng="en"><![CDATA[Crowdsourcing meausuring]]></kwd>
<kwd lng="es"><![CDATA[crowdsourcing]]></kwd>
<kwd lng="es"><![CDATA[medición del Crowdsourcing]]></kwd>
<kwd lng="es"><![CDATA[modelos de madurez de las capacidades]]></kwd>
<kwd lng="es"><![CDATA[Medición del Crowdsourcing]]></kwd>
<kwd lng="fr"><![CDATA[crowdsourcing]]></kwd>
<kwd lng="fr"><![CDATA[mesure du Crowdsourcing]]></kwd>
<kwd lng="fr"><![CDATA[modèles de maturité des compétences]]></kwd>
</kwd-group>
</article-meta>
</front><body><![CDATA[   <font size="2" face="Verdana, Geneva, sans-serif">      <p align="center"><font size="4"><b>Development of a general crowdsourcing maturity model</b></font></p>     <p align="center"><font size="3"><b>Desarrollo de un modelo general de madurez del crowdsourcing </b></font></p>     <p align="center"><font size="3"><b>D&eacute;veloppement d u&acute;n mod&egrave;le g&eacute;n&eacute;ral de maturit&eacute; de crowdsourcing</b></font></p>      <p><i>Carlos Mario Durango Yepes</i>    <br> Profesor, Investigador Asociado, Facultad de Ciencias Econ&oacute;micas, Administrativas y Contables, Fundaci&oacute;n Universitaria Luis Amig&oacute;, Medell&iacute;n, Colombia.    <br> Ingeniero Qu&iacute;mico, Magister en Gesti&oacute;n Tecnol&oacute;gica, UPB, Medell&iacute;n.Grupo de Investigaci&oacute;n Goras, categor&iacute;a B, Funlam,  Medell&iacute;n, Colombia.    <br> E-mail: <a href="mailto:carlos.durangoye@amigo.edu.co">carlos.durangoye@amigo.edu.co</a></p>      <p><i>V&iacute;ctor Daniel Gil Vera</i>    <br> Profesor Investigador, Facultad de Ingenier&iacute;as y Arquitectura, Fundaci&oacute;n Universitaria Luis Amig&oacute;, Medell&iacute;n, Colombia.    ]]></body>
<body><![CDATA[<br> Ingeniero Administrador, Mag&iacute;ster en Ingenier&iacute;a de Sistemas, UNAL, Medell&iacute;n. Grupo de Investigaci&oacute;n SISCO, categor&iacute;a B, Funlam, Medell&iacute;n, Colombia.    <br> E-mail: <a href="mailto:victor.gilve@amigo.edu.co">victor.gilve@amigo.edu.co</a></p>      <p>Research article, PUBLINDEX-COLCIENCIAS clasification    <br> Submmit: 17/12/2015    <br> Review: 10/02/2016    <br> Accepted: 15/06/2016    <br> Eje tem&aacute;tico: administraci&oacute;n y organizaciones</p>  <hr>      <p><font size="3"><b>Abstract</b></font></p>     <p>The article presents a general model of crowdsourcing maturity (MGMC), focused on measuring the maturity of managerial, behavioral and technological aspects that support the activities of crowdsourcing  in organizations. As methodology, it was used a systematic literature review, taking into account the low  number of research publications and the low number of literature reviews prescribing practices of Crowdsourcing Maturity Models. It has been developed an assessment tool that accompanies this model to facilitate practical applications. The results of this study indicate that the maturity model developed can serve  as a useful tool to describe and guide the efforts to implement such concept, providing a clear description  of the current situation, and guidelines to follow. To assess its validity and improve generalization, future  research can apply the Crowdsourcing Maturity Model proposal to different contexts.</p>      <p><b>Keywords:</b> capabilities maturity models, Crowdsourcing, Capabilities Maturity Models, Crowdsourcing  meausuring.    ]]></body>
<body><![CDATA[<br> <i>JEL classification: M19, O31, O39</i></p>  <hr>      <p><font size="3"><b>Resumen</b></font></p>      <p>El art&iacute;culo presenta un modelo general de madurez de crowdsourcing (MGMC), enfocado en la medici&oacute;n de  la madurez de los aspectos gerenciales, comportamentales y tecnol&oacute;gicos que apoyan las actividades del  crowdsourcing en organizaciones. La metodolog&iacute;a utilizada fue la revisi&oacute;n sistem&aacute;tica de literatura, teniendo  en cuenta la baja cantidad de publicaciones de investigaci&oacute;n y el bajo n&uacute;mero de revisiones de la literatura  que prescriben las pr&aacute;cticas de los Modelos de Madurez Crowdsourcing. Se ha desarrollado una herramienta  de evaluaci&oacute;n que acompa&ntilde;a este modelo para facilitar la aplicaci&oacute;n pr&aacute;ctica. Los resultados de este trabajo  indican que el modelo de madurez desarrollado puede servir como una herramienta &uacute;til que describe y orienta los esfuerzos de implementaci&oacute;n de dicho concepto, proporcionando una clara descripci&oacute;n de la situaci&oacute;n  actual y las indicaciones a seguir. Para evaluar su validez y mejorar la generalizaci&oacute;n, la investigaci&oacute;n futura  puede aplicar el Modelo de Madurez de Crowdsourcing propuesta a diferentes contextos.</p>      <p><b>Palabras clave:</b> crowdsourcing, medici&oacute;n del Crowdsourcing, modelos de madurez de las capacidades,  Medici&oacute;n del Crowdsourcing<i>.</i></p>  <hr>      <p><font size="3"><b>R&eacute;sum&eacute;</b></font></p>      <p>L&acute; article pr&eacute;sente un mod&egrave;le g&eacute;n&eacute;ral de maturit&eacute; de crowdsourcing (MGMC), ax&eacute; sur la mesure de la maturit&eacute; des aspects manag&eacute;riaux, comportementaux et technologiques qui soutiennent les activit&eacute;s de  crowdsourcing dans les organisations. La m&eacute;thodologie appliqu&eacute;e repose sur la r&eacute;vision syst&eacute;matique de  litt&eacute;rature, tenant compte de la faible quantit&eacute; de recherches et le petit nombre de r&eacute;visions de litt&eacute;rature  dans le domaine des Mod&egrave;les de Maturit&eacute; de Crowdsourcing. On a d&eacute;velopp&eacute; un outil d&acute;&eacute;valuation compl&eacute;mentaire &agrave; ce mod&egrave;le pour faciliter l a&acute;pplication pratique. Les r&eacute;sultats de ce travail indiquent que le  mod&egrave;le de maturit&eacute; d&eacute;velopp&eacute; peut servir comme un outil pratique qui d&eacute;crit et oriente les efforts de mise  en &oelig;uvre du concept, en fournissant une description claire de la situation actuelle et les instructions &agrave;  suivre. Pour &eacute;valuer sa validit&eacute; et am&eacute;liorer la g&eacute;n&eacute;ralisation, la recherche future peut appliquer le Mod&egrave;le  de Maturit&eacute; de Crowdsourcing dans diff&eacute;rents contextes.</p>      <p><b>Mots clef:</b> crowdsourcing, mesure du Crowdsourcing, mod&egrave;les de maturit&eacute; des comp&eacute;tences<i>. </i></p>  <hr>      <p><font size="3"><b>1. Introduction</b></font></p>      <p>Innovation processes motivated by information technology have been the main drivers of collaborative intelligence that allowed  connect large groups of people. The term  crowdsourcing was coined by Howe (2006);  this can be viewed as a method of distributing work to a large number of workers both  inside and outside of an organization, for the  purpose of improving decision making, completing cumbersome tasks, or co-creating  designs and other projects (Chiu, Liang and  Turban, 2014). Crowdsourcing is not merely  a buzzword, but is instead a strategic model  to attract an interested, motivated crowd of  individuals capable of providing solutions of  better quality and quantity to those that even  traditional forms of business can do (Verma  and Ruj, 2014). The adaptability of crowdsourcing allows it to be an effective and powerful practice, but makes it diffcult to define  and ca- tegorize it (Estell&eacute;s and Gonz&aacute;lez,  2012).</p>      <p>Crowdsourcing has established itself as a  mature field and a resource the companies  really should begin to consider to use more  strategically. For many tasks, the crowd will  outperform design agencies in quantity, quality, time and cost. Companies should consider building crowd resources into their stagegate models and linking to their portfolio  management strategies (Howard, T., Achiche,  S., &Ouml;zkil A., and McAloone, T. (2012).</p>      ]]></body>
<body><![CDATA[<p>Crowdsourcing can be used in industry,  businesses and educational institutions. B&uuml;cheler and Sieg (2011) conducted a study that  analyzes the applicability of crowdsourcing  and open innovation on other techniques in  the fields of scientific method and basic science. Such processes do not evolve only in business; they are also reflected in sciences, such  as Citizen Science 2.0 and research practices.</p>      <p>Maturity models are a simple but effective way to measure the quality of productive processes. Derived from the software  engineering, they have expanded the fields  of application, and research on them is increasingly important. During the last two decades the number of publications has steadily increased. Literature reviews, such as  Wendler's (2012), which has systematically  mapped research on maturity models, do not  consider any work on crowdsourcing; however, it evaluated 237 articles, which showed at  that time that research on maturity models is  applicable to more than 20 domains strongly  dominated by engineering and software development. To date, no study has been available to summarize the activities and results  of the field of research and practice on maturity models of crowdsourcing.</p>      <p>The expected contribution of this study  is three-fold. First, as Crowdsourcing implementation involves significant organizational change in process, infrastructure and  culture, it is unlikely to be achieved in one  giant leap. The proposed General Crowdsourcing Maturity Model (G-CrMM) provides a general understanding and appreciation of gradual and holistic development of  Crowdsourcing. It can serve as a roadmap that steers the implementation effort by pro  viding a clear description and indications of the way forward. Second, for organizations  that have implemented some form of Crowdsourcing, G-CrMM can support the ongoing  development of crowdsourcing by systematically analyzing their current level of crowdsourcing maturity. The assessment instrument provided along with G-CrMM can also  serve as a diagnostic instrument to pinpoint  aspects that necessitate improvement. Third, by integrating the few existing maturity  models o f Crowdsourcing and clearly defining important concepts, G-CrMM can potentially serve as a common model t o facilitate communication and t o improve  understanding among researchers and practitioners.</p>      <p>Crowdsourcing is now a mature field  and a resource the companies should really begin to consider to use more strategically.  For many tasks, the crowd will outperform design agencies in quantity, quality, time  and cost. Companies should consider building crowd resources into their stage-gate  models and linking them to their portfolio  management strategies (Howard et al., 2012).</p>      <p>Hosseini, Shahri, Phalp, Taylor, Aliet al. (2015) identified four main pillars of every  crowdsourcing activity that were present in the current literature, t hey also identified  the building blocks for these four pillars:</p>      <p>&bull; The Crowd: The crowd of people who participate in a crowdsourcing activity have  five distinct features. Diversity, which is the state or quality of being different or varied.  Unknownness, which is the condition or fact of being anonymous. Largeness, which  means consisting of big numbers. Undefinedness, which means not being determined and not having establ ished borders. And suitability, which means suiting  a given purpose, occasion, condition, etc.</p>      <p>&bull; The Crowdsourcer: A crowdsourcer might  be an individual, an institution, a non-profit organization, or a company that seeks  completion of a task through the power of the crowd.</p>      <p>&bull; The Crowdsourced Task: A crowdsourced  task is an outsourced activity that is provided by the crowdsourcer and needs to be  completed by the crowd. A crowdsourced task may take different forms. For example,  it may be in the form of a problem, an innovation model, a data collection issue, or  a fundraising scheme. The crowdsourced  task usually needs the expertise, experience, ideas, knowledge, skills, technologies, or money of the crowd. After reviewing the current literature, eight aspects for  the crowdsourced task were identified.</p>      <p>&bull; The Crowdsourcing Platform: The crowdsourcing platform is where the actual  crowdsourcing task happens. While there are examples of real (offline or in-person)  crowdsourcing platforms, the crowdsourcing platform is usually a website, or an online venue. After reviewing the current  literature, they identified four distinct features for the crowdsourcing platform:  crowd-related interactions, crowdsourcer-related interactions, task-related facilities and platform-related facilities.</p>      <p>In summary, crowdsourcing is the act of  outsourcing tasks, traditionally performed  by an employee or contractor, to an undefined, large group of people or community,  through an open call. The task can be done  collectively with more than one people if necessary, but most of the time, it is done by one  person (Qu, Y., Huang, C., Zhang, P. &amp; Zhang,  J. (2011).</p>      ]]></body>
<body><![CDATA[<p>Howe (2006) has classified crowdsourcing  applications in the following four categories:</p>  <ol>     <li>Collective intelligence (or wisdom of the  crowd). People (in a crowd) who solve problems and provide new ideas and knowledge  that lead to a product, process or service  innovations (eg see Brabham, 2013).</li>      <li>The collective creation (or user-generated  content). People who create different types  of content and share it with others for free  or for a small fee.</li>      <li>The collective vote. People who give their  opinions and rate ideas, products or services, as well as analysis, evaluation and  selection of information presented to them.</li>      <li>Crowdfunding. This is a special model in  which people can raise money for investments, donations, or micro-loan funds.</li>     </ol>      <p>An additional type is the micro task. In  this type of crowdsourcing, organizations  assign small tasks to many workers.</p>      <p>Regarding maturity models, Essmann  (2009) mentioned that they have two main  purposes. The first is to establish the capability maturity of an organization in terms of a practice in a specific area or domain. The second is based on the results of  the first, which helps define the orientation  and the direction of the improvement more  adaptable to the company and which is in  accordance with the best practices prescribed in the area.</p>      <p>To establish capability maturity in terms  of a specific domain of practice is an exercise that is critical in understanding the current positioning of an enterprise relative  to both its competitors and to successful  enterprises in other industries. Furthermore, it is unlikely that the best course for improvement will be established if the current  positioning is unknown and not understood.  It is therefore critical to benchmark oneself  against the best (or as close as possible)  or against what is known to be successful,  in order to determine the answers to "how  much" and "in what direction". Benchmarking is a well-known practice but often presents a problem in that enterprises are reluctant to expose their competitive secrets.  Maturity models are, however, available  from creators who have expended many resources in establishing best practices for a  specific domain. and it is against these best  practices that an enterprise should benchmark itself.</p>      <p>Maturity models have been developed  for many applications, including Software Development, IT Management, Project  Management, Data Management, Business Management, Knowledge Management, etc.  (Champlin, 2003), Innovation management (Li, 2007), Technology Management (Junwen  and&amp; Xiaoyan,. 2007), among others. The enterprise, thus, has a wide selection from  which to choose, not only among applications, but also within each application. The  Software Development environment, for instance, had a total of 34 maturity models  at its disposal in Champlin (2003). The majority of these models, however, are based  on the initial SW-CMM&reg; of the SEI. Today it is an obsolete Model that SEI no longer  maintains since 2000, when it was released and integrated into the new CMMI. In the  literature, they have identified problems related to crowdsourcing managerial, behavioral and technological aspects.</p>      ]]></body>
<body><![CDATA[<p>In the managerial dimension, wages below market are related to business ethics,  administratively difficult integration of crowdsourcing into the corporate structure  (e-magazine, 2013), with no consideration or inadequate management of intellectual  property, confidentiality agreements and  written contracts missing, difficulty to resolve retention time throughout the project,  which reduce the number of competitors who make efforts for solution (Boudreau,  Lacetera and Lakhani, 2011). Some authors claim that open mechanisms for R+D+I,  such as crowdsourcing, are not suitable for  medium and small enterprises, which requires a combination of the techniques of  open innovation and collaboration in a local environment to overcome these barriers  (Deutsch, 2013).</p>      <p>In the behavioral dimension, in many organizations the absence of an organizational culture for change and not overcoming  the not-invented-here syndrome, resistance  generates ideas and knowledge from external sources, too, language barriers worldwide, lack of motivation of participants resulting in low quality work, defective work  results by malicious, fraud, manipulation  with votes and exploitation of people who  have solutions that are not necessarily rewarded. Although in regard to the latter,  (Busarovs, 2011) believes that being a voluntary mechanism, crowdsourcing should  not be categorized as the slavery of XXI  century.</p>      <p>In the technological dimension, limited  access to internet and availability of software applications required for the process  are presented, there are economic barriers to use intermediaries, such as problems of  very high costs of publishing on platforms recognized for the crowdsourcing, such as  InnoCentive or NineSigma.</p>      <p>Hillson (2003) evaluated the organizational capacity to manage projects through  its Project Management Maturity Model  (ProM- MM) to see if the project management processes are adequate. In it, four  levels of project management capability are described (naive, novice, standardized and  natural), with each level of ProMMM further defined in terms of four attributes, namely,  culture, process, experience and application.</p>      <p>The National Health Service (2011) developed the National Infrastructure Maturity  Model (NIMM) to assess the Information  Technology infrastructure of the National Health Service in the UK (Van Dyk, Schutte  and Fortuin, 2012). The use of crowdsouring in clinical research was evaluated to  determine levels of maturity tool. These levels are:</p>      <p>&bull; Level 1: Initial, ad hoc process (Basic);</p>      <p>&bull; Level 2: Managed, stable process (Controlled);</p>      <p>&bull; Level 3: Defined, standard process (Standardized);</p>      <p>&bull; Level 4: Measured process (Optimized); and</p>      <p>&bull; Level 5: Optimizing (Innovative).</p>      ]]></body>
<body><![CDATA[<p>It was used NIMM in the National Health Service Model to evaluate the maturity  of the crowdsourcing (see <a href="#tab1">Table 1</a>), adapted  from Essmann (2009).</p>      <p align="center">Table 1. NIMM maturity level characteristics</p>      <p align="center"><a name="tab1"><img src="img/revistas/cuadm/v32n55/v32n55-a07_tab1.jpg"></a></p>      <p align="center">Source: NHS, 2011.</p>      <p>Birch &amp; Heffernan (2014) evaluated the  maturity of crowdsourcing tool in clinical  research, using two assessment models together carefully selected: Project Management Maturity Model (ProMMM) and National Infrastructure Maturity Model (NIMM).  The first focuses on the ability of professionals to use crowdsourcing in clinical research; the second, on the maturity of clinical research itself.</p>      <p>Chiu et al. (2014) constructed a scheme  for organizing crowsourcing research, conceptually similar to that used by Aral,S.;  Dellarocas and,C.; Godes, D. (2013), dividing key elements of crowdsourcing in four  basic components: the task, the crowd, the  process and evaluation.</p>      <p>The literature review can be synthesized in several ways. The most common forms  of synthesis include a research agenda, a taxonomy (Doty and&amp; Glick, 1994) an alternative model or conceptual framework and  meta-theory (Ritzer, 1992). The way chosen for this work is the alternative model or  conceptual framework.</p>      <p><font size="3"><b>3. Research Design</b></font></p>      <p><font size="3"><b>3.1. Research method and research  questions</b></font></p>      <p>The aim of this study is to obtain an overview about the area of crowdsourcing maturity model research. Therefore, systematic literature reviews, as proposed by Webster and  Watson (2002), are an appropriate approach for gaining comprehensive insights. To get  a clear depiction on the concept of Crowdsourcing Maturity and the distribution of research on it, this study will focus on addressing the following research questions:</p>      ]]></body>
<body><![CDATA[<p>(RQ1) What are the tasks, the crowd, processes and evaluation of crowdsourcing in  the managerial area?</p>      <p>(RQ2) What are the tasks, the crowd, processes and evaluation of crowdsourcing in  the behavioral area?</p>      <p>(RQ3) What are the tasks, the crowd, processes and evaluation of crowdsourcing in  the technology area?</p>      <p><font size="3"><b>3.2	 Definition	of	search	criteria</b></font></p>     <p><font size="3"><b>3.2.1 Keyword search</b></font></p>      <p>A search was carried out in specialized  databases, primarily in Scopus, on two thematic axis: Crowdsourcing and Models. The  equation used for search was:</p>      <p><b>Title-Abs-Key</b> (crowdsourcing) AND <b>Title-Abs-Key</b> (models) AND <b>Doctype</b> (OR)  And <b>SubjArea</b> (mult OR arts OR busi OR  deci OR econ OR psyc OR soci) AND Pubyear &gt;2009 AND &#91;(<b>Limit-To</b> (ExactKeyword,  "Crowdsourcing")&#93;) AND (&#91;<b>Exclude</b> (SubjArea , "ARTS")&#93;) AND ( &#91;<b>Exclude</b> (SubArea,  "SOCI")&#93;.)</p>      <p>An automatic search was carried out by  Scopus. It was very helpful that crowdsourcing is a multidisciplinary concept that is binding with many search engines. This includes  studies in business, marketing, management, information technology and medicine. The range of publication's dates considered in the  review of the state of the art included information from the year 2010 until the present.  The meta-analysis produced 51 documents, 22 of which have the word crowdsourcing in  the title. Two relevant papers were found: papers of Chiu et al. (2014) and Hosseini et al.  (2015).</p>      <p><font size="3"><b>3.2.2. Search Process</b></font></p>      <p>To enhance the rigor of systematic literature reviews, the process of searching and  analyzing the literature has to be made as  transparent as possible. Hence, the following paragraphs describe the conducted steps of  searching, selecting, and analyzing the literature in the study. The complete systematic  process is shown in <a href="#fig1">Figure. 1</a>.</p>      ]]></body>
<body><![CDATA[<p><font size="3"><b>3.2.3.	Selection	of	data	sources	and	search	 strategy</b></font></p>      <p>The conducted study was based on electronic databases. An extensive selection of  databases was the first step in fulfilling the  research aim of a comprehensive overview about research in crowdsourcing maturity  models. The selected database was Scopus. This database assured that publications of  the most important research domains - -like Information Systems, Software Development, or Business and Management-- were  covered. And it was used the popular search engine Google Scholar. Here, two relevant  papers were found: papers of Birch and Heffernan (2014) and Wendler (2012).</p>      <p>For all terms, the search strategy was to  find the single words, for example (maturity AND model) in the title, abstract, or keywords. This strategy ensured the inclusion of  other phrases, such as ''model of maturity''</p>      <p><font size="3"><b>3.2.4 Exclusion and inclusion criteria</b></font></p>      <p>To ensure that only relevant articles entered the pool of papers to be finally analyzed, irrelevant articles were excluded. The  criteria for exclusion were twofold: content  based and publication based. Furthermore, only articles in the English languages were  kept. There were excluded those documents that did not have the word crowdsourcing in  the title.</p>      <p>As for the content, articles that did not deal  with crowdsourcing as a main focus were excluded. The search term crowdsourcing maturity model had to be excluded because it  produced zero results in terms of documents.  This indicates that there are no research articles or reviews on the subject. Content-related exclusion of articles took place in steps  3 and 5 of <a href="#fig1">Figure 1</a>.</p>      <p align="center">Figure 1. Search process</p>      <p align="center"><a name="fig1"><img src="img/revistas/cuadm/v32n55/v32n55-a07_fig1.jpg"></a></p>      <p align="center">Source: Own elaboration.</p>      <p><font size="3"><b>4. Proposed General-Crowdsourcing  Maturity Model (G-CrMM)</b></font></p>      ]]></body>
<body><![CDATA[<p>Based on the relevant papers, the proposed model is a descriptive model, in that it  describes the essential attributes that characterize an organization at a particular  crowdsourcing maturity level, by the integrative review. It is also a normative model in  that the key practices characterize the types  of ideal behavior that would be expected.</p>      <p>Similar to the majority of existing CMM-based and non-CMM-based CrMMs, the G-Cr-  MM follows a staged structure and it has three main components, namely maturity levels, KPAs and common characteristics. The  literature review reveals that like the CMM, most existing CrMMs identify five levels of  maturity. Accordingly, the proposed CrMM adapted the five maturity levels from CMM,  and named them initial, aware, defined, optimizing, and innovative, respectively. G-CrMM involves three key process areas: managerial, behavioral, and technological:</p>      <p>&bull; Managerial area: Managerial concerns refer to organizational considerations when  crowdsourcing is to be used, such as which task is suitable for crowdsourcing, what kind of crowd needs to be recruited, what  kind of crowdsourcing process is more effective, and how to evaluate the process  and outcome of crowdsourcing.</p>      <p>&bull; Behavioral area: Behavioral concerns refer  to considerations related to the individuals  involved in crowdsourcing, such as the impact of crowdsourcing on employees, how  the crowd can be motivated, and so on.</p>      <p>&bull; Technological area: Technological concerns refer to technical issues related to the  information systems/platforms used for  supporting the crowdsourcing process, such as what functions are important for  a crowdsourcing platform, how to design useful crowdsourcing models, and how to  improve system functionality for more effective communication in crowdsourcing.  (See <a href="#tab2">Table 2</a>).</p>      <p align="center">Table 2. Proposed G-CrMM</p>      <p align="center"><a name="tab2"><img src="img/revistas/cuadm/v32n55/v32n55-a07_tab2.jpg"></a></p>      <p align="center">Source: Author development</p>      <p>The following describes the relationship  between the four basic components of crowdsourcing, as Aral et al. (2013); and the three  key process areas, both mentioned above. First, the four components in the managerial  area are described, Chiu et al. (2014). Then, the same components in the behavioral and  technology areas.</p>      <p><font size="3"><b>4.1. Managerial area</b></font></p>     ]]></body>
<body><![CDATA[<p><font size="3"><b>4.1.1. The task component</b></font></p>      <p>Organizations may have management problems when choosing crowdsourcing for  a task, such as selection, design and management of the task to be presented to the  crowd. About the features of tasks, at least  the following studies were found: Zheng, Li and Hou el al. (2011); task design, Jain (2010);  and task selection included task suitability and task feasibility, Afuah and Tucci (2012).</p>      <p><font size="3"><b>4.1.2. The crowd component</b></font></p>      <p>A key aspect for the success of crowdsourcing is the involvement of a high quality crowd. Hence, the first line of research is  about how to recruit, manage and motivate  the crowd. Several studies have examined issues related to crowd composition, such as determination of proper crowd size, (Boudreau  et al., (2011), Erickson, Petrick and Trauth, 2012); and diversity of the crowd, (Brabham,  2007, 2008; Rosen, 2011). Another important aspect of management is the recruitment of  the crowd.</p>      <p><font size="3"><b>4.1.3. The process component</b></font></p>      <p>There are several concerns in the crowdsourcing process management. Three major  issues that have been studied are process governance, process design, and legal issues.  For example, Dow, Kulkarni, Klemmer and Hartmann (2012) et al. investigated the role  of feedback in the crowdsourcing process; and Geiger, Seedorf, Schulze, Nickerson and  Schader (2011) et al. discussed the accessibility of peer contributions in crowdsourcing.  Several studies have examined issues related  to process design for crowdsourcing, such as infrastructure, Agafonovas and Alonderien?  (2013); and crowdsourcing mechanisms (Boudreau and Lakhani, 2009, Malone, Laubacher  and De- llarocas,et al, 2010. Legal issues include intellectual property (Lieberstein Tucker and Yankovsky, et al, 2012); and privacy  protection, Geiger et al. (2011).</p>      <p><font size="3"><b>4.1.4. The evaluation component</b></font></p>      <p>What has been found in the literature management of idea evaluation includes: selection of evaluators, evaluation metrics and  quality measurement, (Bonabeau, (2009).  The first issue is related to selecting proper experts to evaluate the outcome quality from  the crowdsourcing process. The second issue focuses on developing evaluation metrics  for various types of crowdsourcing task. For  instance, Bonabeau identified several evaluation metrics and suggested that solution  quality and output consistency is key metrics  for R&amp;D innovation. The third issue concerns the actual criteria for evaluating ideas. For  example, Blohm, Riedl, Leimeister and Krcmaret al. (2011) proposed to use four distinct  dimensions to measure idea quality, i.e., novelty, feasibility, relevance and elaboration.  (See <a href="#tab3">Table 3</a>).</p>      <p align="center">Table 3. Maturity of crowdsourcing in the managerial area</p>      <p align="center"><a name="tab3"><img src="img/revistas/cuadm/v32n55/v32n55-a07_tab3.jpg"></a></p>      ]]></body>
<body><![CDATA[<p align="center">Source: Author development based on Chiu et al. (2014).</p>      <p><font size="3"><b>4.2. Behavioral area</b></font></p>     <p><font size="3"><b>4.2.1. The task component</b></font></p>      <p>Applying crowdsourcing to problem solving is not without resistance. The behavioral  area covers issues related to the impact of crowdsourcing on organizational personnel.  Two major issues are the impact of crowdsourcing on employees, (Jayanti, (2012), and  employees' attitudes toward crowdsourcing.</p>      <p><font size="3"><b>4.2.2. The crowd component</b></font></p>     <p>Because of the importance of exploring the perceptions, motivations and behavior  of participants for crowdsourcing, several studies have examined issues related to the  crowd's beliefs and attitudes, such as trust, Jain (2010); and the crowd's attitude toward  participation, Bakici, Almirall and Wareham (2012). Sample research issues include  crowd's task selection behavior, (Yang, Adamic and Ackerman, et al.(2008); and participation intention and behavior, (Zheng et al.,  (2011).</p>      <p><font size="3"><b>4.2.3. The process component</b></font></p>     <p>It is necessary to consider the improper  conduct of the crowd in the process of designing and managing the process of crowdsourcing. Two issues that have been investigated are groupthink, (Rosen, (2011) and  cheating in crowdsourcing (Eickhoff, and De  Vries, 2012).</p>      <p><font size="3"><b>4.2.4. The evaluation component</b></font></p>      <p>Another important dimension that has been studied is the role of the crowd and  its response to the evaluation of results, because they are useful for selecting proper  evaluation mechanisms. User participation  in the evaluation (Roy, Lykourentzou, Thirumuruganathan, Amer-Yahia, Das, et al, 2013)  and the user's attitude toward the rating  scale, (Riedl, Blohm, Leimeister and Krcmar, et al. (2013) are two major issues that have  been extensively investigated. User participation is one way to do the evaluation. The  second issue concerns the effect of rating scales on the contributors' attitudes. Riedl  et al. (2013) found that the multi-criteria rating scale is perceived more favorably than  the single-criterion scale in the co-creation  context (see <a href="#tab4">Table 4</a>).</p>      ]]></body>
<body><![CDATA[<p align="center">Table 4. Maturity of crowdsourcing in the behavioral area</p>      <p align="center"><a name="tab4"><img src="img/revistas/cuadm/v32n55/v32n55-a07_tab4.jpg"></a></p>      <p align="center">Source: Author development based on Chiu et al. (2014).</p>      <p><font size="3"><b>4.3. Technology area</b></font></p>     <p><font size="3"><b>4.3.1. The task component</b></font></p>      <p>The selection of a technological platform for crowdsourcing (Boudreau and Lakhani,  (2013), and the system functionalities (Doan, Ramakrishnan and Halevy, et al (2011) are  widely studied aspects. A decision on whether the platform should be developed in house  for better control and safety, or use a third  party solution. The other issue is identifying proper system functionality necessary for  handling different tasks. For example, Boudreau and Lakhani (2013), suggested that, if  a client firm wants to crowdsource a design task or creative project, a contest-oriented  platform should be selected.</p>      <p><font size="3"><b>4.3.2. The crowd component</b></font></p>     <p>Two issues in Technological tools dimension are use of collaboration tools (Antikainen, M&auml;kip&auml;&auml; and Ahonen,et al., 2010, Kit- tur Nickerson, Bernstein, Gerber, Shaw, Zim- merman, Lease, Horton, et al., 2013)  and participants' reaction to system functions, (Ipeirotis, (2010). The first issue is  related to whether the use of collaboration  tools can enhance the quality of crowd's output. Crowdsourcing platforms can provide a  wider array of communication channels between the client organization and contributors to support synchronous collaboration  and real-time crowd work. The other issue is how crowd's behavior may be affected  by system functions. The quality of crowdsourcing is achieved with improved system  functionality.</p>      <p><font size="3"><b>4.3.3. The process component</b></font></p>     <p>There have been found three aspects tools and information technologies in the  literature to improve the process of idea generation. Support mechanisms, system  functions, and use of tools. Supporting mechanisms are process-related functions such  as facilitating collaboration among contributors, which can be done by using real-time  visualizations of completed tasks, (Dow and Klemmer, (2011) and collecting process data  from other participants to help contributors  refine their ideas, (Leimeister, Huber, Bretschneider, &amp; Krcmar, 2009).</p>      ]]></body>
<body><![CDATA[<p>Another technology issue is system functionality useful for supporting the process  of crowdsourcing, which includes system  architecture design, Hetmank (2013) and  platform usage profiling, Ipeirotis (2010). Finally, regarding the use of tools for crowdsourcing, such as the use of collaboration tools (Blohm et al., 2011; Schweitzer,  Buchinger, Gassmann, Obristet al., 2012),  social networks.</p>      <p><font size="3"><b>4.3.4. The evaluation component</b></font></p>      <p>Effective evaluation includes methods  for evaluating results and using assessment tools idea. Yuen et al. (2011) suggested that the crowdsourcing model embedded  into the crowdsourc- ing platform's control  and evaluation mechanisms, such as quality  control procedures (e.g., peer or specialist  review, commenting systems) and competition schemes (e.g., voting, rating or bidding), are useful for enhancing crowdsourcing (see <a href="#tab5">Table 5</a>).</p>      <p align="center">Table 5. Maturity of crowdsourcing in the technology area</p>      <p align="center"><a name="tab5"><img src="img/revistas/cuadm/v32n55/v32n55-a07_tab5.jpg"></a></p>      <p align="center">Source: Author development based on Chiu et al. (2014).</p>      <p><font size="3"><b>5. Discussion and Conclusion</b></font></p>      <p>The proposed CrMM can be a useful tool  for assessing crowdsourcing development  and indicating possible improvements. The  proposed G-CrMM to accurately reflect the  reality, it is important that management do  not use it as a tool for disciplining and penalizing units that underperformed. Rather, it  should serve as an indication of areas needing more resources and guidance.</p>      <p>The model evaluates the different stages of maturity for each of the key areas of an  organization. While this could be considered  a complication within the model, this highlights the model's usefulness as a diagnostic  tool for performing Crowdsourcing self-assessment in that it identifies the aspects that  require improvement for the organization  to progress to the next level of Crowdsourcing maturity. It should also be noted that although a single maturity rating for the organization can be obtained by aggregating  ratings for the Key Process Areas, the rating  distribution should also be reported to avoid  loss of constructive information.</p>      <p>The proposed G-CrMM serves more as  a descriptive model rather than a prescriptive model. Hence, the conditions for attaining maturity may evolve and serve more like  a moving target to encourage continuous  learning and improvement rather than a definite end by themselves.</p>      ]]></body>
<body><![CDATA[<p>To assess its validity and improve generalizability, future research can apply the proposed Crowdsourcing Maturity Model to different contexts. Another interesting avenue  for future research will be to investigate the  relative importance of practices in each Key  Process Area at different stages of maturity.</p>      <p>Identifying and understanding these dynamics may help organizations better chart  their future crowdsourcing development.  Longitudinal studies may also be conducted  where crowdsourcing development and maturity of organizations are tracked over time.  This can provide both researchers and practitioners more in-depth understanding of the  growth of an innovative organization.</p>      <p><font size="3"><b>6. Acknowledgements</b></font></p>     <p>To all the people who contributed to the development of this work.</p>  <hr>      <p><font size="3"><b>References</b></font></p>      <!-- ref --><p>Afuah, A., &amp; Tucci, C. (2012). 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