<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>0122-8285</journal-id>
<journal-title><![CDATA[Palabra Clave]]></journal-title>
<abbrev-journal-title><![CDATA[Palabra Clave]]></abbrev-journal-title>
<issn>0122-8285</issn>
<publisher>
<publisher-name><![CDATA[Universidad de La Sabana]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S0122-82852019000100003</article-id>
<article-id pub-id-type="doi">10.5294/pacla.2019.22.1.3</article-id>
<title-group>
<article-title xml:lang="es"><![CDATA[Cuento participativo en red: el reto del diálogo entre forma y contenido para obtener escenarios vibrantes]]></article-title>
<article-title xml:lang="en"><![CDATA[Participatory Storytelling Online: The Challenge of the Dialog Between Form and Content to Obtain Vibrant Settings]]></article-title>
<article-title xml:lang="pt"><![CDATA[Conto participativo em rede: o desafio do diálogo entre forma e conteúdo para obter cenários vibrantes]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Perceval Verde]]></surname>
<given-names><![CDATA[José María]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Tejedor-Calvo]]></surname>
<given-names><![CDATA[Santiago]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Universitat Autònoma de Barcelona  ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
<country>Spain</country>
</aff>
<aff id="Af2">
<institution><![CDATA[,Universitat Autònoma de Barcelona  ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
<country>Spain</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>03</month>
<year>2019</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>03</month>
<year>2019</year>
</pub-date>
<volume>22</volume>
<numero>1</numero>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://www.scielo.org.co/scielo.php?script=sci_arttext&amp;pid=S0122-82852019000100003&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.co/scielo.php?script=sci_abstract&amp;pid=S0122-82852019000100003&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.co/scielo.php?script=sci_pdf&amp;pid=S0122-82852019000100003&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="es"><p><![CDATA[Resumen El presente artículo tiene por objeto el estudio del cuento en el ciberespacio dentro del cambio radical que suponen la comunicación virtual, la robótica y la inteligencia artificial. A partir de un enfoque metodológico de cariz teórico y mediante una exhaustiva revisión bibliográfica interdisciplinar, el trabajo reflexiona sobre las particularidades del nuevo escenario comunicativo digital y su impacto en la ideación y generación de nuevos tipos de relatos. Partimos de la hipótesis de que no existe un diálogo adecuado entre programadores informáticos, neurocientíficos y especialistas en narrativa que actúan como campos estancos y autorreferenciales que producen saberes interesantes pero paralelos. El estudio destaca que la narrativa programada utiliza solo técnicas unidireccionales de acción-respuesta propias de la psicología conductista y de una narratología exclusivamente modélica que repite sin innovar. A modo de conclusión, el trabajo incide en la necesidad de articular un marco teórico nuevo que contraste los avances y los inconvenientes de la bibliografía antropotecnológica. Por ello, la propuesta planteada propone cambiar el paradigma y aplicar las reglas derivadas de los continuadores de la escuela formalista y de los analistas de las estructuras del cuento tradicional. El artículo, como aporte original, enfatiza la necesidad de generar escenarios vibrantes mediante una apuesta creativa que introduzca en el cuento participativo en red la utilización de nuevas nociones como enjambre, inteligencia colectiva o psicología robótica para producir escenarios vibrantes. Este conjunto variado de elementos posibilita la creación de historias que potencien progresivamente la participación de los usuarios y recuperen su el rol activo.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[Abstract This article aims to study storytelling in cyberspace within the radical shift that virtual communication, robotics and artificial intelligence imply. Based on a theoretical methodological approach, and through a comprehensive interdisciplinary literature review, the paper reflects on the particularities of the new digital communication setting and its impact on the ideas and creation of new types of stories. We start from the hypothesis that there is no appropriate dialog among computer programmers, neuroscientists and narrative specialists who act as hermetic and self-referential fields that produce interesting but parallel knowledge. The study highlights that programmed narrative only uses one-way action-response techniques from behavioral psychology and an exclusively exemplary narratology that repeats without innovating. As a conclusion, the article emphasizes the need to construct a new theoretical framework that matches the advances and drawbacks of the anthropotechnological literature. For this, we propose to change the paradigm and apply the rules derived from the continuators of formalism and the analysts of traditional storytelling structures. The article, as an original contribution, stresses the need to create vibrant settings through a creative initiative that introduces the use of new notions such as crowdsourcing, collective intelligence or robotic psychology into participatory storytelling online. This varied set of elements enables the creation of stories that progressively enhance the involvement of users and recover their active role.]]></p></abstract>
<abstract abstract-type="short" xml:lang="pt"><p><![CDATA[Resumo O presente artigo tem como objetivo estudar o conto no ciberespaço dentro da mudança radical que a comunicação virtual, a robótica e a inteligência artificial implicam. Com base em uma abordagem teórico-metodológica e através de uma exaustiva revisão bibliográfica interdisciplinar, o trabalho reflete sobre as particularidades do novo cenário da comunicação digital e seu impacto no desenho e geração de novos tipos de relatos. Partimos da hipótese de que não há diálogo adequado entre programadores de computador, neurocientistas e especialistas em narrativa que atuem como campos estanques e autorreferenciais que produzem conhecimento relevante, mas paralelo. O estudo destaca que a narrativa programada utiliza apenas técnicas unidirecionais de ação-resposta da psicologia comportamental e uma narratologia exclusivamente exemplar que se repete sem inovar. A título de conclusão, o trabalho enfatiza a necessidade de articular um novo marco teórico que contraponha os avanços e inconvenientes da bibliografia antropotecnológica. Por esta razão, a proposta propõe mudar o paradigma e aplicar as regras derivadas dos continuadores da escola formalista e dos analistas das estruturas do conto tradicional. O artigo, como uma contribuição original, enfatiza a necessidade de criar cenários vibrantes através de uma aposta criativa que introduza no conto participativo em rede a utilização de novos conceitos, como enxame, inteligência coletiva ou psicologia robótica para produzir cenários vibrantes. Esse conjunto variado de elementos permite a criação de histórias que aumentam progressivamente a participação dos usuários e recuperam seu papel ativo.]]></p></abstract>
<kwd-group>
<kwd lng="es"><![CDATA[Estudios culturales]]></kwd>
<kwd lng="es"><![CDATA[narrativas]]></kwd>
<kwd lng="es"><![CDATA[narración de cuentos]]></kwd>
<kwd lng="es"><![CDATA[enjambre mediático]]></kwd>
<kwd lng="es"><![CDATA[robótica]]></kwd>
<kwd lng="en"><![CDATA[Cultural studies]]></kwd>
<kwd lng="en"><![CDATA[narratives]]></kwd>
<kwd lng="en"><![CDATA[storytelling]]></kwd>
<kwd lng="en"><![CDATA[media swarm]]></kwd>
<kwd lng="en"><![CDATA[robotics]]></kwd>
<kwd lng="pt"><![CDATA[Estudos culturais]]></kwd>
<kwd lng="pt"><![CDATA[narrativas]]></kwd>
<kwd lng="pt"><![CDATA[narração de histórias]]></kwd>
<kwd lng="pt"><![CDATA[exame mediático]]></kwd>
<kwd lng="pt"><![CDATA[robótica]]></kwd>
</kwd-group>
</article-meta>
</front><back>
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