<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>0123-1294</journal-id>
<journal-title><![CDATA[Educación y Educadores]]></journal-title>
<abbrev-journal-title><![CDATA[Educ. Educ.]]></abbrev-journal-title>
<issn>0123-1294</issn>
<publisher>
<publisher-name><![CDATA[Universidad de La Sabana]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S0123-12942020000300493</article-id>
<article-id pub-id-type="doi">10.5294/edu.2020.23.3.7</article-id>
<title-group>
<article-title xml:lang="es"><![CDATA[De los juegos a la gamificación: propuesta de un modelo integrado]]></article-title>
<article-title xml:lang="en"><![CDATA[From Games to Gamification: A Proposal for an Integrated Model]]></article-title>
<article-title xml:lang="pt"><![CDATA[Dos jogos à gamificação: proposta de um modelo integrado]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Londoño Vásquez]]></surname>
<given-names><![CDATA[Laura Marcela]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Rojas López]]></surname>
<given-names><![CDATA[Miguel David]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Universidad de Antioquia  ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
<country>Colombia</country>
</aff>
<aff id="Af2">
<institution><![CDATA[,Universidad Nacional de Colombia  ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
<country>Colombia</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>10</month>
<year>2020</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>10</month>
<year>2020</year>
</pub-date>
<volume>23</volume>
<numero>3</numero>
<fpage>493</fpage>
<lpage>512</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://www.scielo.org.co/scielo.php?script=sci_arttext&amp;pid=S0123-12942020000300493&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.co/scielo.php?script=sci_abstract&amp;pid=S0123-12942020000300493&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.co/scielo.php?script=sci_pdf&amp;pid=S0123-12942020000300493&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="es"><p><![CDATA[Resumen El interés por temas relacionados con juegos dentro de los procesos educativos se remonta a numerosas propuestas que surgen a partir de los años 60y a su aplicabilidad en diferentes disciplinas: militar, salud, ciencias sociales e ingeniería, etc. Este documento muestra la evolución desde la forma básica del juego hasta conceptos recientes, como juegos serios y gamificación. Presenta una revisión teórica de diferentes estudios realizados en el campo de juegos en la educación, sus características y aplicaciones. En un segundo momento, el artículo propone un modelo teórico integrador de los conceptos asociados a los juegos en la educación, que explica las relaciones entre aprendizaje y diversión.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[Abstract The interest in game-related topics within educational processes is due to numerous proposals that emerged in the 1960s and their applicability to different disciplines, such as military, health, social sciences, and engineering. This paper shows the evolution from the primary form of the game to current concepts such as serious games and gamification. It presents a theoretical review of various studies conducted in the field of gaming in education, its characteristics, and its applications. Then, it proposes an integrating theoretical model of the concepts associated with gaming in education, which account for the learning-fun relationships.]]></p></abstract>
<abstract abstract-type="short" xml:lang="pt"><p><![CDATA[Resumo O interesse por temas relacionados a jogos dentro dos processos educativos deve-se a numerosas propostas que surgem a partir dos anos 60 e a sua aplicabilidade em diferentes disciplinas, como militar, saúde, ciências sociais e engenharia. Este documento mostra a evolução desde a forma básica do jogo até conceitos recentes, como jogos sérios e gamificação. Apresenta uma revisão teórica de diferentes estudos realizados no campo de jogos na educação, suas características e aplicações. Num segundo momento, o artigo propõe um modelo teórico integrador dos conceitos associados aos jogos na educação, que explica as relações entre aprendizagem e diversão.]]></p></abstract>
<kwd-group>
<kwd lng="es"><![CDATA[Aprendizaje activo]]></kwd>
<kwd lng="es"><![CDATA[didáctica escolar]]></kwd>
<kwd lng="es"><![CDATA[gamificación]]></kwd>
<kwd lng="es"><![CDATA[juegos educativos]]></kwd>
<kwd lng="es"><![CDATA[método de enseñanza]]></kwd>
<kwd lng="es"><![CDATA[técnicas de enseñanza]]></kwd>
<kwd lng="en"><![CDATA[Activity learning]]></kwd>
<kwd lng="en"><![CDATA[school didactics]]></kwd>
<kwd lng="en"><![CDATA[gamification]]></kwd>
<kwd lng="en"><![CDATA[educational games]]></kwd>
<kwd lng="en"><![CDATA[teaching methods]]></kwd>
<kwd lng="en"><![CDATA[teaching technics]]></kwd>
<kwd lng="pt"><![CDATA[Aprendizado ativo]]></kwd>
<kwd lng="pt"><![CDATA[didática escolar]]></kwd>
<kwd lng="pt"><![CDATA[gamificação]]></kwd>
<kwd lng="pt"><![CDATA[jogos educativos]]></kwd>
<kwd lng="pt"><![CDATA[método de ensino]]></kwd>
<kwd lng="pt"><![CDATA[técnicas de ensino]]></kwd>
</kwd-group>
</article-meta>
</front><back>
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