<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>1657-0790</journal-id>
<journal-title><![CDATA[Profile: Issues in Teachers' Professional Development.]]></journal-title>
<abbrev-journal-title><![CDATA[profile]]></abbrev-journal-title>
<issn>1657-0790</issn>
<publisher>
<publisher-name><![CDATA[Departamento de Lenguas Extranjeras, Universidad Nacional de Colombia.]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S1657-07902010000100012</article-id>
<title-group>
<article-title xml:lang="en"><![CDATA[The Design and Development of Online Course Materials: Some Features and Recommendations]]></article-title>
<article-title xml:lang="es"><![CDATA[El diseño y desarrollo de materiales para cursos en línea: algunos rasgos y recomendaciones]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Cuesta]]></surname>
<given-names><![CDATA[Liliana]]></given-names>
</name>
<xref ref-type="aff" rid="A01"/>
</contrib>
</contrib-group>
<aff id="A01">
<institution><![CDATA[,Universidad de La Sabana  ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>04</month>
<year>2010</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>04</month>
<year>2010</year>
</pub-date>
<volume>12</volume>
<numero>1</numero>
<fpage>181</fpage>
<lpage>201</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://www.scielo.org.co/scielo.php?script=sci_arttext&amp;pid=S1657-07902010000100012&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.co/scielo.php?script=sci_abstract&amp;pid=S1657-07902010000100012&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.org.co/scielo.php?script=sci_pdf&amp;pid=S1657-07902010000100012&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="en"><p><![CDATA[This article discusses various features in the design and implementation of online course materials. The author provides a critical review of some instructional design patterns and expands on the alignment among instruction, motivation and learners&#39; performances as part of a curriculum design process. In this context, the author emphasizes the value of permanent analysis and assessment to support an efficient management of online environments in which knowledge construction and interaction find common ground on which to evolve. The author argues in favor of steady and competent efforts to implement varied educational strategies posed both for online instructors and learners. Practical recommendations are espoused for the designers of online courses.]]></p></abstract>
<abstract abstract-type="short" xml:lang="es"><p><![CDATA[Este artículo discute distintos rasgos relacionados con el diseño y el uso de materiales en cursos virtuales. La autora ofrece una reseña crítica de algunos patrones del diseño instruccional y ahonda en la alineación existente entre instrucción, motivación y desempeño de los estudiantes como parte de un proceso de diseño curricular. En este contexto, la autora hace énfasis en el valor que tienen el análisis y la evaluación permanentes para apoyar el manejo eficiente de los ambientes virtuales en los que la construcción de conocimiento y la interacción encuentran un lugar común para su evolución. La autora defiende la idea de hacer esfuerzos constantes y competentes para usar distintas estrategias educativas, planteadas tanto para instructores virtuales como para sus estudiantes. Finalmente, se presentan recomendaciones practicas para los diseñadores de cursos virtuales.]]></p></abstract>
<kwd-group>
<kwd lng="en"><![CDATA[Instructional design]]></kwd>
<kwd lng="en"><![CDATA[online environments]]></kwd>
<kwd lng="en"><![CDATA[ADDIE model]]></kwd>
<kwd lng="en"><![CDATA[interaction]]></kwd>
<kwd lng="es"><![CDATA[diseño instruccional]]></kwd>
<kwd lng="es"><![CDATA[ambientes virtuales]]></kwd>
<kwd lng="es"><![CDATA[modelo ADDIE]]></kwd>
<kwd lng="es"><![CDATA[interacción]]></kwd>
</kwd-group>
</article-meta>
</front><body><![CDATA[  <font face="verdana" size="2">      <p align="center"><font size="4"><b>The Design and Development of Online Course Materials:    <br> Some Features and Recommendations  </b></font></p>     <p align="center">   <font size="3">El dise&ntilde;o y desarrollo de materiales para cursos en l&iacute;nea:    <br> algunos rasgos y recomendaciones</font></p> </font>     <p>&nbsp; </p>     <p align="center"><font size="2" face="verdana"><b>Liliana Cuesta</b>    <br> Universidad de La Sabana, Colombia    <br> E-mail:  <a href="mailto:lilianamar@yahoo.com"><i>lilianamar@yahoo.com</i></a>    <br> </font></p>     ]]></body>
<body><![CDATA[<p align="center">   <font face="verdana" size="2">This article was received on August 1, 2009 and accepted on January 20, 2010.</font></p> <font face="verdana" size="2"><hr size="1">      <p align="justify">This article discusses  various features in the design and implementation of online course materials.  The   author provides a  critical review of some instructional design patterns and expands on the  alignment   among instruction,  motivation and learners&#39; performances as part of a curriculum design process.   In this context, the  author emphasizes the value of permanent analysis and assessment to support   an efficient management  of online environments in which knowledge construction and interaction   find common ground on  which to evolve. The author argues in favor of steady and competent efforts   to implement varied  educational strategies posed both for online instructors and learners.  Practical   recommendations are  espoused for the designers of online courses.</p>     <blockquote>       <p><i>Key words: </i>Instructional design,  online environments, ADDIE model, interaction</p> </blockquote> <font face="verdana" size="2"><hr align="JUSTIFY" size="1"></font>      <p align="justify">Este art&iacute;culo discute distintos rasgos  relacionados con el dise&ntilde;o y el uso de materiales en cursos   virtuales. La autora ofrece una rese&ntilde;a cr&iacute;tica  de algunos patrones del dise&ntilde;o instruccional y ahonda   en la alineaci&oacute;n existente entre instrucci&oacute;n, motivaci&oacute;n  y desempe&ntilde;o de los estudiantes como parte   de un proceso de dise&ntilde;o curricular. En este  contexto, la autora hace &eacute;nfasis en el valor que tienen el   an&aacute;lisis y la evaluaci&oacute;n permanentes para apoyar  el manejo eficiente de los ambientes virtuales en los   que la construcci&oacute;n de conocimiento y la interacci&oacute;n  encuentran un lugar com&uacute;n para su evoluci&oacute;n.   La autora defiende la idea de hacer esfuerzos  constantes y competentes para usar distintas estrategias   educativas, planteadas tanto para instructores  virtuales como para sus estudiantes. Finalmente, se   presentan recomendaciones practicas para los dise&ntilde;adores  de cursos virtuales.</p>     <blockquote>       <p><i>Palabras clave: </i>dise&ntilde;o instruccional, ambientes virtuales, modelo ADDIE, interacci&oacute;n<font face="verdana" size="2"></font></p> </blockquote></font><font face="verdana" size="2"><hr align="JUSTIFY" size="1">      <p align="justify"><font size="3" face="verdana"><b>Introduction</b></font></p>      <p align="justify">There has been a  significant increase in the   proposals aimed at  integrating information and   communication  technologies (ICT) in Colombian   educational institutions  in the last five years. However,   there remains a need to  align many of these   attempts with one of the  main goals projected in the   <i>Plan Sectorial de Educaci&oacute;n 2006-2016</i>: to guarantee   people&#39;s access to ICT and generate opportunities   for them to fully use  and benefit from this.</p>     <p align="justify">According to Fullan  (1997, p. 5), curricula that   use online environments  to draw on the capacity of   ICT to transform society can  provide a more qualified   and accessible means of  delivering education.   Moreover, the  implementation of such curricula offers   opportunities to  construct actively networked   learning communities  that grow consistently in response   to the demands of a  global need.</p>     ]]></body>
<body><![CDATA[<p align="justify">This article intends to  provide readers with   some considerations regarding  the creation and   implementation of online  materials as part of a curriculum   design process for  virtual environments.   In acknowledgment of  this, and following an interdisciplinary   perspective, some  considerations will   be outlined with respect  to the creation and implementation   of online materials for  courses presented   by means of virtual  environment platforms. The   author presents some  views in the field of course   design based on her  experience as a course designer,   moderator of virtual  learning environments,   and also as a head  researcher in two studies which   primarily sought to  discover effective features and   strategies to design and  implement virtual courses   for graduate students.</p>     <p align="justify">&nbsp;</p> </font>     <p align="justify"><font size="3" face="verdana"><b>Rationale</b></font></p> <font face="verdana" size="2">     <p align="justify">Instructional design is  a process that entails the   creation or adaptation  of instruction. Most research   evidence concerning  instructional theories relies   on underpinning  principles that address and   respond to learning  needs and goals. The basic aim   is to identify  conditions of instruction, which will   optimize learning,  retention and learning transfer   (Gagne &amp; Briggs,  1974).</p>       <p align="justify">Most models of  instructional design require   covering certain stages  throughout their implementation.   Those phases move from  determining   needs assessment to  design, development and implementation   of materials. This  article focuses particularly   on the latter stage and  presents some   features that could make  the design process a dynamic   and achievable target.  For the author, the   design process is seen  as a continuum that has the   following characteristics:</p> </font> <ul>       <li><font size="2" face="verdana" align="justify">Is based on  determining a target audience that     benefits from  instruction.  </font></li>       <li><font size="2" face="verdana" align="justify"> Determines objectives  and needs assessment     according to the  audiences&#39; needs and styles. </font></li>       <li><font size="2" face="verdana" align="justify"> Selects, designs and  sequences content and learning     activities based on  these foregoing features.  </font></li>       <li><font size="2" face="verdana" align="justify"> Evaluates and  implements changes dynamically.</font></li>     </ul> <font face="verdana" size="2">       ]]></body>
<body><![CDATA[<p align="justify">The field of  instructional design (ID) has   emerged from a  combination of varied academic   disciplines such as  psychology, system theory,   computer technology and  communication (Yukavetsky,   2003). ID has also shifted from  behaviorist to   cognitive-constructivist<a href="#pie1" name="spie1"><sup>1</sup></a> conceptions (Sarmiento,   2007; Schuman, 1996) in  the sense that increasing   emphasis has been placed  on discovering how   successful learning can  be devised by analyzing why   learners behave differently,  how learners construct   meaning from individual  experiences, and how   they are able to sort  situations out, rather than   being able to execute  automated practices without   understanding how these  are carried out. Needless   to say, when designing  materials, the decisions   about whether to create  learning materials using a   behaviorist, a cognitive  or constructivist approach   are in the hands of the  designer, keeping in mind   that the major point of  departure for building the   project outline is a  conscientious analysis of what   the learner may need,  pursue and enhance.</p>       <p align="center"><a name="f_01"></a><img src="img/revistas/prf/v12n1/v12n1a12f01.jpg"></p>       <p align="justify">When we think of  instructional design, we   typically think of the  term &quot;models&quot; which, as defined   by Ryder (2008, p. 1),  &quot;give structure and meaning   to an ID problem, enabling the  would-be designer   to negotiate their  design task with a semblance of   conscious  understanding&quot;. Working from Ryder&#39;s   definition, this article  seeks to identify a blend   of components that leads  to a purposeful and   practical design  process.</p>       <p align="justify">The initial point of  departure is a consideration   of an already useful  approach to course design: the   Analysis, Design,  Development, Implementation,   and Evaluation (ADDIE) model (<a href="#f_01">Figure 1</a>). This   generic model<a href="#pie2" name="spie2"><sup>2</sup></a> facilitates universal ID guidelines   that are structured in  five stages: Analysis, design,   development,  implementation and evaluation.   The stages of the addie model are explained   as follows:</p>       <p align="justify"><b>Analysis</b></p>     <p align="justify">As in any project, this  is a crucial planning   stage. Its main purpose  is to identify the target   audience and its  characteristics. Apart from planning   the timeline for the  project, designers can   use this stage to  formulate needs and tasks analysis   instruments that allow  close examination of   decisive criteria  beforehand. These may include   instructional  objectives, types of learners (i.e. in   terms of their learning  styles and intelligences),   delivery options,  instructional content, material   usability and  accessibility.</p>       <p align="justify">In this stage, designers  need to bear in mind   that the design of  materials should target meeting   the institutional needs  (including both program   and course) and  requirements. Some data collection   instruments -such as  oral interviews,   questionnaires or  surveys used with faculty and   staff- can help  designers build and strengthen   the rationale behind the  material design process.   A systematic data collection  stage prior to the   design phase also  assists designers to establish   the infrastructure  needed to carry out the project   and, therefore, depict  the procedures to be implemented   in subsequent phases.</p>       <p align="justify"><b>Design</b></p>     <p align="justify">This stage calls for  aligning what was encountered   in the needs analysis  stage with the actual   structure of the  instructional content. The design   stage has two major  characteristics: being systematic   and being specific. It  is systematic because it   needs to establish a  logical method to identify,   develop and evaluate  strategies to achieve an instructional   objective and, it is  specific because each   constituent of the  general plan must be carefully set   up in this stage,  attending to specific details.</p>       <p align="justify">Design also implies  defining solutions in   terms of arrangement of  resources, strategies   and assessment  procedures that will best suit   instruction. Prestera  (n.d.) establishes that the   assessment items are  derived from the criteria   (learning objectives)  written in the analysis stage.   He suggests that  designers work with a <i>design</i>   <i>strategy </i>document containing  discoveries from   the analysis stage and,  in any case, a set of scripts/   storyboards that could  apply.</p>       ]]></body>
<body><![CDATA[<p align="justify">Creating a design  strategy document is not a   difficult task but it is  one of the central parts of the   design. It will indicate  the team members participating   in the materials design  project, the navigation   route to follow, and  inform of the distinctive   features the materials  will have. It will also help to   develop the strategic  planning in order to meet the   objectives traced. The  following are some core items   to include in a design  strategy document:</p> </font> <ul>       <li><font size="2" face="verdana" align="justify"> What type of learning  materials are we creating?  </font></li>       <li><font size="2" face="verdana" align="justify"> What sections will our  materials contain?  </font></li>       <li><font size="2" face="verdana" align="justify"> What is the intended  audience to use the materials?     Who will benefit from  them?  </font></li>       <li><font size="2" face="verdana" align="justify"> What resources are  available for us to design     materials?  </font></li>       <li><font size="2" face="verdana" align="justify"> Who will comprise our  pilot group?  </font></li>       <li><font size="2" face="verdana" align="justify"> How will we assess  students while/ after they     use the learning  materials?  </font></li>       <li><font size="2" face="verdana" align="justify"> How will we evaluate  the effectiveness of the     materials we designed?</font></li>     </ul> <font face="verdana" size="2">     <p align="justify"><b>Development</b></p>     ]]></body>
<body><![CDATA[<p align="justify">The development phase  deals with the creation   of authoring tools and  products<a href="#pie3" name="spie3"><sup>3</sup></a> required to   meet the instructional  objectives planned in the   earlier stages of the  model. In this stage, designers   elaborate an action plan  composed of specific   procedures, participant  / responsible agents as well   as timelines to get the  plan done. <a href="#f_02">Figure 2</a> includes   a sample of an action  plan of a course design and   research project  developed by the author of this   article during 2008 and 2009 in the Department of   Foreign Languages and  Cultures, Universidad de   la Sabana, Colombia.  Note that varied agents are   involved, as well as  corresponding tasks for every   stage of the project.</p>     <p align="justify">It should be noted that  the team developing   the course design  project needs to agree on the   procedures to monitor a  smooth development of   the project. Likewise,  roles, functions and times   need to be agreed upon  and met.</p>     <p align="justify"><b>Implementation</b></p>     <p align="justify">Once the development  phase is complete, the   next stage of implementation  puts the planning into   operation. There are  three necessary circumstances   to make this stage  efficient: a) determining a   previous training  procedure for preparing both   teachers and learners,  b) promptly assessing learners   and c) setting up all  the necessary conditions (tools,   spaces, personnel). The  implementation stage calls   for a high degree of  involvement by the participants   (facilitators) who lead  this stage of the project.</p>     <p align="justify"><b>Evaluation</b></p>     <p align="justify">Evaluation in ADDIE model is formative and   summative. It is seen as  a wide-ranging process that   becomes consistently  wider all through each one of   the stages. The  evaluation determines if there was   success in  planning/using the products created   and/or if further  improvements may be needed.   Formative evaluation  takes place in the early stages   in order to identify  product weak points, evaluate   them and decide on  working out a mid-project   plan that can surpass  any obstacles encountered   in these stages.  According to Strickland (undated),   there are six stages of  formative evaluation. These   are: evaluation goal  specification, preparation, data   collection, data  analysis, revision and recycling.</p>     <p align="center"><a name="f_02"></a><img src="img/revistas/prf/v12n1/v12n1a12f02.jpg"></p>     <p align="justify">Summative evaluation is  done once development   and implementation  phases are completed.   This type of evaluation  seeks to collect and analyze   data<a href="#pie4" name="spie4"><sup>4</sup></a> to determine whether  end-users found the   implementation stage  efficient and if it was wellaligned   with the instructional  aims.</p>     <p align="justify">I personally recommend  visualizing ADDIE   stages cyclically,  considering that the progression   of each phase will  determine the emergence of<b> </b>   interventions that the  material designers will   undertake as the course  materials are created.   ADDIE model serves as a  practical guide for a   materials design  process, which when followed   sequentially can assist  designers in implementing   actions leading to  improvements throughout the   project. It is  recommended to devise a project   timeline aligned with  the various stages of the   ADDIE model, constantly  revising and adjusting it   based on emergent needs  and developments in the   process itself.</p>     <p align="justify">&nbsp;</p> </font>     ]]></body>
<body><![CDATA[<p align="justify"><font size="3" face="verdana"><b>Agents involved...</b></font></p> <font face="verdana" size="2">     <p align="justify">Once such a timeline is  traced, course designers   need to devise the  agents that will put ideas into   action. Any successful  planning stage involves   the participation of a  dynamic team that actively   works on the project.  Some case studies developed   by Honey &amp; Macmillan  (1996) demonstrate   that high levels of  productivity can be achieved   if the participants in  virtual projects uphold   committed working  relationships with their peers.   The authors address the  importance of maintaining   interdisciplinary work  and shared planning time   in order to achieve the  expected results. They also   stress the value of  comprehensive training from   experts and steady  support from coworkers. Cradler   &amp; Cradler (1995)  also determine that a crucial aspect   attending the process  and ensuring its goals is followup   assistance from both the  educational team and   the technical support  team working on the project.   Once the agents have  been identified and the team is   in place, there are four  basic conditions for effective   integration of  technology into materials design:</p> </font> <font face="verdana" size="2"><ol>       <li><font size="2" face="verdana" align="justify"><i>Technical assistance</i>: This involves the     availability and  expertise of technicians who     will help as situations  arise.</font></li>       <li><font size="2" face="verdana" align="justify"><i>Planning time</i>: There have to be  mechanisms     to ensure teachers will  have sufficient planning     time scheduled to  develop the project endeavors,     to be documented on  subject matters regarding     the targets of the  project, and, of course, to be     ready to implement  technology applications     during the mission.</font></li>       <li><font size="2" face="verdana" align="justify"><i>Staff development</i>: The possibility of  having     different kinds of  training (short term, long term)     helps to integrate  technology and instruction     and enriches the  professional development of     every team member.</font></li>       <li><font size="2" face="verdana" align="justify"><i>Technology access</i>: There has to be a  prompt     access to technology  while all the stages are being     completed and the  corresponding deadlines are     being met. This  adherence would guarantee     that project tasks are  not limited by the scarcity     or malfunction of  technological resources.</font></li>     </ol></font> <font size="2" face="verdana">       <p align="justify">When planning materials  for online courses,   designers need to think  strategically and flexibly   about technology and  education. Technology   should be the means by  which educational processes   are enhanced. Every  agent and device used in   the design, development  and implementation   of materials need to  facilitate the retrieval and   processing of  information by the end-users. An   online environment  should establish the learning   space that allows  students, assisted by tutors and   technicians, to find a  self-controlled scenario.   Moreover, the  administration of the institution   where the project is  taking place should provide   the design team with the  necessary tools and   should also contribute  actively to minimize any   difficulties that might  be encountered throughout   the development of the  project.</p>       <p align="justify">Clearly, participants in  an e-learning project   need to have certain ICT competencies, which can   be defined as &quot;knowledge  and skills that the workers   need to be able to  perform tasks related to the   information society&quot;  (Hern&aacute;ndez, 2005). Hern&aacute;ndez   (2005) states that  &quot;every project participant must   have a minimum of  competencies in order to be   familiarized with online  environments, and also   maintain a positive and  active attitude to manage   the systems and services  used&quot; (p. 34).</p>       <p align="justify">There is indeed a big  challenge in terms of   preparation, which in  Olcott&#39;s (2006) words is seen as   a primary commitment to  comply with the faculty&#39;s   expectations. Faculty  members are the principal   agents who will deal  with the transition from   traditional classroom  practices to those required   by online environments.  They need assistance   in acquiring ICT <i>skills </i>and <i>know-how </i>in order to   pursue the objectives  and schemes that need to be   accurately incorporated  into their teaching and   learning practices.  Dillon &amp; Walsh (1992) assert that   placing sufficient  importance on faculty assistance,   training and support  helps ensure future success   when creating and  teaching online courses, thus   building up a new trend  in pedagogy to view these   as risk-taking but  enriching experiences.</p>       ]]></body>
<body><![CDATA[<p align="justify">There are different  roles that can be assumed by   the participants in any  e-learning project. Hern&aacute;ndez   (2005) comments that  some of the roles can   sometimes be performed  by the same &quot;agent&quot;, depending   on each institution&#39;s  policies, the availability   of both resources and  staff members. Fern&aacute;ndez   &amp; Montes de Oca  (2003) agree that any e-learning   project should create a  multidisciplinary team in   which content  specialists, technicians, designers,   and others can integrate  their expertise in a timely   and constructive manner.</p>       <p align="justify">The following list of  roles is based on   Hern&aacute;ndez&#39; reflections  (2005), as well as on the   perspectives I want to  highlight in this paper:</p> </font> <ol>    <p align="justify"><font size="2" face="verdana">    <li><i>Director: </i>Guides the team members  to fully   achieve the goals  established. Designs an action   plan to be accomplished  according to the institutional   needs.</li></font></p>         <font size="2" face="verdana">     <li><i>An academic team: </i>Creates and adapts  course       contents. Composed of  the following:</li></font> <ul>           <li><font size="2" face="verdana"><i align="justify"> An e-learning specialist: </i>Is committed         to the methodological  design and plans         training activities  oriented to the usability         of services and tools.  </font></li>           <li><font size="2" face="verdana"><i align="justify"> A pedagogic coordinator: </i>Plans, selects and         revises content created  by the academic         team; leads activities  within the academic         team. </font></li>           <li><font size="2" face="verdana"><i align="justify"> Tutors: </i>They move from a role as  &quot;knowledge         providers&quot; to one of  &quot;knowledge facilitators&quot;.         They are dynamic agents  who         enhance the autonomous  learning that         students develop. <a href="#f_03">Figure 3</a> below shows         the roles Hern&aacute;ndez  (2005) depicts for an       online tutor.</font></li>       </ul>         <p align="center"><font size="2" face="verdana"><a name="f_03"></a><img src="img/revistas/prf/v12n1/v12n1a12f03.jpg"></font></p>     <font size="2" face="verdana">    ]]></body>
<body><![CDATA[<li><i>A technical team</i>: In charge of all the  technical       components in the  project. Composed of the       following:</li></font> <ul>           <li><font size="2" face="verdana"><i align="justify"> A technical coordinator</i>: Supervises the         technical team; assesses  the academic team         and the e-learning  specialists in the design         of the course and of the  virtual learning         objects<a href="#pie5" name="spie5"><sup>5</sup></a>.</font></li>           <li><font size="2" face="verdana"><i align="justify"> Platform Administrator</i>: Responsible for         the optimal functioning  and maintenance         of the platform.</font></li>           <li><font size="2" face="verdana"><i align="justify"> Campus administrator</i>: Responsible for the         campus management. Gives  account of         access permission and  policies.</font></li>           <li><font size="2" face="verdana"><i align="justify"> Graphic designer</i>: Expert in multimedia;         competent person in the  management of         tools used in the  materials design process         (e.g. animations,  photography, etc.).</font></li>       </ul>     </ol>        <p align="justify">&nbsp;</p>       <p align="justify"><font size="3" face="verdana"><b>The end-users...</b></font></p>   <font face="verdana" size="2">       <p align="justify">In order to align a  refined instructional design   proposal with the  creation of online materials,   teachers who become  designers<a href="#pie6" name="spie6"><sup>6</sup></a> need to be aware   of the shift that the 21<sup>st</sup> century knowledge  society   faces, where one of the  major dilemmas is to envision   how the conception of  learning and instruction   advances from a  teacher-centered to a learner-centered   instruction standpoint.  Sandholtz, Ringstaff, &amp;   Dwyer (1997) consider  that a crucial element in the   successful use of  technology relates to the following   challenge: teachers need  to change the beliefs about   teaching and learning.  They need to acquire certain   skills or comply with  certain conditions to ensure   that their students are  engaged in their learning and   work efficiently by  taking on more autonomous and   active positions.</p>       ]]></body>
<body><![CDATA[<p align="justify">According to Castrillo,  Garc&iacute;a &amp; Ruiperez   (2005), in online  environments, a &quot;tutor&quot; is an academic   professional who guides  the students&#39;   learning process by  fostering autonomy and stimulating   their constructive and  analytical attitude   towards the processes  that are oriented. However,   there has been another  broader sense of the term   &quot;tutor&quot; as noted by  Cornelius &amp; Higgison (2000),   who strongly believe  that an online tutor could   include, amongst others,  academics, faculty, instructors,   corporate trainers,  facilitators, moderators,   subject specialists and  learning support   staff. It is believed  that anyone who is able to assume   a role to support and  facilitate students&#39; effective   online learning could be  denoted as a tutor.</p>       <p align="justify">Some of the key skills  that an online <i>instructor/</i>     <i>tutor </i>needs are the following:</p></font><font size="2" face="verdana">   <ol>    <p align="justify">    <li><i>Clear and steady  communication</i>:     <ul>           <li><font size="2" face="verdana" align="justify"> By offering different  communication         channels, both  synchronous and asynchronous.         (E-mail, Forum, Chat,  Skype, etc.)  </font></li>           <li><font size="2" face="verdana" align="justify"> By providing students  with clear instructions.  </font></li>           <li><font size="2" face="verdana" align="justify"> By determining the  most appropriate moments         to intervene in  discussions and to         continuously have and  promote interaction         with groups/individuals.</font></li>       </p>         </ul>     </li><font face="verdana" size="2">    <li><i> Information Technology (</i><i>IT</i><i>) and content area</i>   <i>competence</i>:  </li>   </font>   <ul>         <li><font size="2" face="verdana" align="justify">By being able to  mentor learners and       troubleshoot others when  difficulties arise.  </font></li>         ]]></body>
<body><![CDATA[<li><font size="2" face="verdana" align="justify"> By keeping in mind  that an online tutor       needs three things to  succeed and reach       greater levels of  expertise: preparation,       discipline and  procedural coherence.</font></li></p>       </ul>   <font face="verdana" size="2">       <li><i>Management</i>:  </li>   </font>   <ul>         <li><font size="2" face="verdana" align="justify"> By setting up a  personal planning schema       that will allow the  e-tutor and e-learners       to deal with expected  performances (in       terms of time and  production).  </font></li>         <li><font size="2" face="verdana" align="justify"> By being able to make  sound decisions       that benefit all the  agents involved in the       course.</font></li></p>         </ul>   <font face="verdana" size="2">    <li><i>Vision:</i>     </p>   </li>     </font>   <ul>         <li><font size="2" face="verdana" align="justify"> By having the ability  to look for resources       and methodologies that  will ensure the       quality of the course.  </font></li>         <li><font size="2" face="verdana" align="justify"> By critically  analyzing strengths and weaknesses       encountered during the  course,       whether over a short- or  long-term period.</font></li></p>       </ul>   <font face="verdana" size="2">  </font><font face="verdana" size="2"></font><font face="verdana" size="2">    ]]></body>
<body><![CDATA[<li><i> Open-minded attitude:</i>     </p>   </li>    </font>   <ul>         <li><font size="2" face="verdana" align="justify"> By working  cooperatively with the elearning       group.  </font></li>         <li><font size="2" face="verdana" align="justify"> By being capable of  accepting suggestions,       providing solutions, and  attending       to learners&#39; requests.</font></li></p>       </ul>   <font face="verdana" size="2">  </font><font face="verdana" size="2">    <li><i> Leadership:</i>     </p>   </li>    </font>   <ul>         <li><font size="2" face="verdana" align="justify"> By understanding that  innovation and the       willingness to implement  strategies constitute       the motor that  facilitates processes within       the virtual educational  community that the       e-tutor leads.  </font></li>         <li><font size="2" face="verdana" align="justify"> By being a coach, a  learning navigator and       co-learner (United  Nations Educational,       Scientific and Cultural  Organization       (Unesco), 2002. See  <a href="#t_01">Table 1</a>), the tutor can       promote the institution  of knowledge societies<a href="#pie7" name="spie7"><sup>7</sup></a>,       where knowledge is  dynamically       viewed and highly  structured.</font></li>         </ul>       </ol>     </font> <font face="verdana" size="2">       <p align="justify">With these criteria in  mind, it should likewise   be recalled that  learners also play a determining   role in the change of  mentality required to meet new   educational challenges  in non-traditional learning   environments. Stokes  (2000), Dede (2000) and   Ernest (2003) establish  that a coherent preparation for   online learners must be  devoted not only to training   in IT skills but also to the  application of strategies that   will enhance learners&#39;  self-motivation, self-discipline,   independence, and  willingness to learn from errors.   Learners are seen as <i>risk-takers and constructive</i>   <i>members in a learning  community</i>.</p>       ]]></body>
<body><![CDATA[<p align="center"><a name="t_01"></a><img src="img/revistas/prf/v12n1/v12n1a12t01.jpg"></p>       <p align="justify">Accordingly, if learners  are given the tools to   analyze and understand  the principles that underlie   the construction of  learning that occurs in online   environments (but that  is of course not limited to   online settings), they  will know how to organize   a set of strategies  and/or procedures to build on   success based on target  goals and competences.   Such significant changes  concerning their roles as   active learners should  help them achieve increased   expertise in lifelong  learning.</p>       <p align="justify">Particularly, I suggest  intertwining five major   online action categories<a href="#pie8" name="spie8"><sup>8</sup></a> that provide learners   with the appropriate  foundation to facilitate their   performance in an online  setting. These categories   could also assist  teachers in devising fundamental   guidelines throughout the  analysis, design, development,   implementation and  evaluation stages of   designing online course  materials. The categories   are the following:</p> </font>       <font face="verdana" size="2">   <ol>       <p>    <li><i>Organizational: </i>This basically refers to  the way     in which e-learners  develop a plan that permits     them to organize their  time and manage it in order     to comply with the  demands9 of the course.</li></p>       <li><i>Technical: </i>It is projected that  e-learners     understand the purpose  and function of     different information  and technology systems     and their corresponding  applications in order     to eventually  troubleshoot and solve any technical     difficulties that may  arise. If the learners     understand how systems  operate, apart from     getting the <i>know-how </i>to sort situations out,     they will be more than  likely able to implement     emergent technologies  that can harmonize     with or improve their  performance.</li></p>    <li><i>Procedural: </i>Once learners are  familiar with     the technical  implications of the LMS10 they     will use in the course,  it is vital that they     follow the instructions  imparted by the tutor     and/or the system to  assure that they carry     out the specific tasks  and routines planned.     Therefore, it is  important that they have the     opportunity to explore  the system, try out its     tools, familiarize  themselves with the procedures     and types of  interactions involved, reflect upon     their performance, and  make any necessary     adjustments.</li>   </p>    <li><i>Interactional</i>: Taking into  consideration the     two different types of  interaction referred to     previously&mdash;person-to-person  and personto-     group&mdash;it is argued that  e-learners, as the     major participants in  the learning experience,     be advised to create and  maintain an enjoyable     and collaborative class  atmosphere based     on common core  principles such as mutual     respect, good attitude,  clear communication,     and appropriate rapport  with peers and tutors11.     Indeed, it is also  suggested that tutors     have a substantial role  to play in modeling     and guiding learners  towards the acquisition     and development of this  philosophy. Such     interaction, mediated by  language in online     environments, implies  that individuals use     asynchronous and/or  synchronous means by     which individuals  communicate online, and     tutors should evaluate  the relative effectiveness     of these different means  as learners use them     to interact in a social  and academic learning     community.</li></p>         <p>Nevertheless, regardless  of the means by     which messages12 are conveyed, in order  to     avoid misunderstandings,  the community of     participants (including  tutors and learners)     must nurture agreed  interactional channels.     These channels should  respond to ongoing     needs analysis and a  framework of continuing     evaluation throughout  the different phases of     the course and should  contribute to building     social relations that work in partnership     with life-skills  practices.    </p>         <li><i>Transactional: </i>According to Brown &amp;  Yule     (1983), when individuals  communicate, they do     so for two main  purposes: either to exchange     information  (transactional) or to establish and     uphold social relations  (interactional). The     transactional function13 refers to the transfer     of information and  focuses on the message     rather than on the  individual (as could be in     the case of the  interactional function of language).     They argue that while  interactional     language is &quot;<i>listener-oriented&quot;</i>, transactional     language is &quot;<i>message-oriented&quot;</i>. Bearing this in     mind, and transferring  this idea to the art of     communicating and  exchanging knowledge     in online environments  as proposed by Harris     (2008), a substantial element  in the accurate     and meaningful transfer  of information is     <i>conciseness and clarity in  the expression of</i>     <i>ideas</i>. E-learners may  comprehend that their     e-readers first need to  get the general gist of     their discourse in order  to reach a clear understanding     of the main message and  to create     further negotiation of  meaning. Accordingly,     it is recommended that,  apart from building     understandable texts,  learners make use of     text formatting tools  such as bullets and charts     to exemplify ideas and  that they use different     fonts or bold/italic  formatting to emphasize     main points. Such  techniques help make the     flow of ideas respond to  what the text of the     message communicates.</li>   </p>       ]]></body>
<body><![CDATA[</ol></font>   <font face="verdana" size="2">       <p align="justify">&nbsp;</p>   </font>     <p align="justify"><font size="3" face="verdana"><b>Interaction in online learning   environments</b></font></p> <font face="verdana" size="2">       <p align="justify">The need to develop and  empower learning   abilities and the  continuous intervention and   assessment of the tutor  will be two essential constituents   that contribute to the  learners&acute; success   in the course and their  satisfaction in the newly   adopted learning mode.  Tutors need to employ   practices that focus on  fulfilling their learner&#39;s   needs, ensuring their  engagement, motivation and   positive response.  Success in this depends on the   presence and effective  use of interactional patterns   and practices generated  in the learning environment   in which technology acts  as a mediating agent.</p>       <p align="justify">Wagner (1994) and  Gilbert &amp; Moore (1998)   describe interaction as  &quot;an exchange in which individuals   and groups influence  each other occurring   when there are  reciprocal events requiring two objects   and two actions&quot; (p.  20). In a comparable view,   accepted by Roblyer  (2000), the assertion that   &quot;technologies that allow  high interactivity seem   necessary to allow high  person-to-person, personto-   group, and  person-to-system interaction&quot; (p.   2) matches with Ur&#39;s concept of  interaction (1990)   to the extent that the  teacher is not considered   the only one who takes  the initiative to build   interaction in a class,  since this could take place   amongst students &ndash;or  even between the student   and the material.</p>       <p align="justify">Note that the former  authors are mainly referring   to online interaction  while the latter refers   to interaction that  takes place in face-to-face environments.   This reaffirms another  general premise   in the field of e-learning  developed from the current   study: students can be  given the possibility to adapt   or adopt learning skills  acquired and/or developed   in face-to-face contexts  to circumstances that   allow them to be active  participants, competent   users and motivated learners  in virtual learning   environments. With  respect to this, it seems likely   that a major role for  teachers (both viewed as   course designers and  tutors) involves smoothing   the progress of learners  through the incorporation   of highly interactive  practices that transfer well from   synchronous to  asynchronous learning scenarios.</p>       <p align="justify">In fact, the emergence  of interaction in the   three cited levels  (person-to-person, person-togroup,   and person-to-system)  implies that learners   must make a profound  commitment in their plans   to accomplish learning  in a non-traditional but   cooperative manner.</p>       <p align="justify">&nbsp;</p> </font>     <p align="justify"><font size="3" face="verdana"><b>Designing materials</b></font></p> <font face="verdana" size="2">       <p align="justify">When principles, plans,  agents and resources   have been set up,  designers move to determine   how the course  materials&#39; underpinning features   are connected in order  to develop the project.   Important decisions  about material and strategy   selection need to be  made. The following are   recommended areas of  consideration at this stage:</p>       ]]></body>
<body><![CDATA[<p align="justify"><b>Content</b></p>       <p align="justify">The first area of  concern for material designers   deals with finding a  framework that aids the procedures   to tailor the material  in such a way it responds   to the learning  objectives, to the cognitive processes   to be developed and to  the topics and subtopics the   material will, <i>per se</i>, cover. Furthermore,  material   designers need to regard  it as imperative that the   following will take  place:</p> </font> <ul>       <li><font size="2" face="verdana" align="justify"> The expected products  are defined in accordance     with the curriculum of  the institution in     which they will be used.  </font></li>       <li><font size="2" face="verdana" align="justify"> The expected products  are subject to a continuous     evaluation stage14, which could possibly     result in further  modifications in order to     ensure an offering of  high quality, resourceful,     up-to-date and  pedagogically-based material     for the educational  community.</font></li>     </ul>  <font face="verdana" size="2">    <p align="justify"><b>Structure</b></p>     <p align="justify">The structure of the  material will be determined   based on its <i>organization </i>and its <i>interactivity, </i>since   both components allow  the users to have not only   accessible routes to  utilize the materials but also to   find appealing and  practical modes for presenting   content. The <i>organization </i>of the material must  take   the following into  account:</p></font> <font face="verdana" size="2"></font><ol>    <p align="justify"><font size="2" face="verdana">    <li><i>Information</i>: Defining sections and  activities   contained in the  material.</li></font></p><font size="2" face="verdana">    <li><i>Classification of the  material</i>:  Ordering <i>metadata</i>   to help learners find  the material they   need, when they need it.  Day (2005) observes   that metadata are used  to help support a vast   range of operations:  resource description and   discovery, the  management of information   resources (including  rights management) and   their long-term  preservation.</li></font></p><font size="2" face="verdana">    ]]></body>
<body><![CDATA[<li><i>Navigation</i>: Plotting how content  moves from   one point to another in  the course material to   ensure that the content  is accessible to learners   in a wide array of  forms. UKOLN  project  participants   (2005) argue that the  access to the   material should be via  buttons (e.g. previous,   next, home/menu). They  advise the following:</li></font> <ul>    <li><font size="2" face="verdana" align="justify"> That buttons should be  located in the     same position on all  screens for ease of     navigation.</font></li>       <li><font size="2" face="verdana" align="justify"> That content units  should be presented     in small elements. The  pages (visualized     on the screen) need to  be organized into     &quot;meaningful,  self-contained chunks&quot; that     do not spread out onto  the next page. In     this way, learners are  provided with a concise     flow of information that  enables them     to understand the  content presented on a     screen before  progressing to the next one.</font></li>       <li><font size="2" face="verdana" align="justify"> That a bookmarking  facility or system of     menus should exist that  permits learners     to control the progress  of the material     (stopping, restarting,  pausing, rewinding     material, etc.) and also  to move within     the menus and exit the  current section in     which they are working  as needed.</font></li>       <li><font size="2" face="verdana" align="justify"> That help and hint  buttons exist that help     learners resolve doubts  regarding material     content and technical  issues.</font></li><font size="2" face="verdana"></p>    </font>    </ul>  <font face="verdana" size="2">    <li><i><font size="2" face="verdana">M</font>aterial Design: </i>Clarity, aesthetics and  neatness   are three features that  help the material be   appealing to the eye,  legible and understandable.   Designers can achieve  these by observing the   following:</li></font>  <ul>    <li><font size="2" face="verdana" align="justify"> Combining images and  text, but avoiding     excessive use of texts  and images onscreen.  </font></li>       <li><font size="2" face="verdana" align="justify"> Presenting the  information in a clear,     standard and labeled way  (by using bullet     lists, charts, different  fonts, etc.).  </font></li>       <li><font size="2" face="verdana" align="justify"> Using clear and  succinct language in the     texts.15  </font></li>       ]]></body>
<body><![CDATA[<li><font size="2" face="verdana" align="justify"> Using appropriate  colors16 to help learners     identify main ideas and  to discriminate     different kinds of  information.  </font></li>       <li><font size="2" face="verdana" align="justify"> Having icons that help  learners to visualize     and recall recurrent  information.  </font></li>       <li><font size="2" face="verdana" align="justify"> Choosing clear  images/graphics, multimedia     for specific and  well-defined purposes.17</font></li></p>   <font size="2" face="verdana">   </p>   </font>     </ul>     </ol>  <font face="verdana" size="2">     <p align="justify">The <i>interactivity</i>18 of the material will, in  turn,   promote responses by  users, allow them to work with   multiple resources  presented in different formats (for   example, image/text  combinations, drag and drop   options, or scrolling  text19) and let them customize  the   mode in which the  material is presented.</p>     <p align="justify">&nbsp;</p> </font>     <p align="justify"><font size="3" face="verdana"><b>Management and support</b></font></p> <font face="verdana" size="2">       <p align="justify">Apart from carefully  selecting and structuring   how materials will be  sequenced, it is   recommended that  designers deliberate on how   to help learners  successfully access information   sources that facilitate  their learning. This kind</p>       <p align="center"><b><a name="f_04"></a><img src="img/revistas/prf/v12n1/v12n1a12f04.jpg"></b></p>       ]]></body>
<body><![CDATA[<p align="center">&nbsp;</p>       <p align="justify">of management and  support can be aided by   including the following  elements:</p> </font> <ul>       <li><font size="2" face="verdana" align="justify"> A tutorial that guides  the students in handling     the online course.</font></li>       <li><font size="2" face="verdana" align="justify"> A section containing  the core documents of     the course: syllabus,  schedules, etc.</font></li>       <li><font size="2" face="verdana" align="justify"> A list of  bibliographic sources/links that complements     the course content.</font></li>       <li><font size="2" face="verdana" align="justify"> A glossary of relevant  terms used in the     course.</font></li>       <li><font size="2" face="verdana" align="justify"> A Frequently Asked  Question (FAQ) section     that serves as a  reference to learners about     both content and  technical troubleshooting     situations in the  course.</font></li>       <li><font size="2" face="verdana" align="justify"> A contact list that  provides learners with information     for their tutors, their  peers, and for the     IT specialists and course  administrators who     can help them in case  they need support (with     CMC tools such as e-mail,  chat, forums, etc.)</font></li>       <li><font size="2" face="verdana" align="justify"> A copyright compliance  notice that guides the     learners in the  appropriate use, treatment and     distribution of course  materials.</font></li>     </ul> <font face="verdana" size="2">       ]]></body>
<body><![CDATA[<p align="justify">In addition to these  components, it is recommended   that each set of course  materials include   the following  subsections:</p>       <p align="justify"><i>Title of the lesson: </i>This should be  motivating,   as well as appealing to  eye and ear.</p>       <p align="justify"><i>Presentation of the  objectives and instructions:</i>   These have to be clear,  brief and specific for the students.   Learners need to know  about the lesson requirements   and expected  performances and products. Instructions   must be devised in such  a way that there is no room   for ambiguities or  misunderstandings.</p>       <p align="justify">The sample in <a href="#f_04">Figure 4</a>  shows the model layout   followed in a virtual  course. The introductory   section materials of the  lesson provide participants   with information related  to the topic and objectives   of the lesson, the  expected time learners will spend   on the activity/ies, the  amount of posts (responses)   required in the activity  and the deadline for its   completion.</p>       <p align="justify"><i>Warm-up activity</i>: This engages students&#39;   attention and allows  them to recall prior knowledge;   it encourages them to  learn and study the new   topic by stimulating  their minds. With the advent   of new authoring tools,  designers can easily create   interactive activities  in varied formats, including   word games, picture  games, fill-in the blank   tasks, multiple choice  items, puzzles, mazes, mind   maps, videos, and audio  files. Depending on the   nature of the course,  designers can also create selfassessment   activities that serve as  lesson activators.   The inclusion of  selected reading extracts can also   help engage learners in  the lesson.</p>       <p align="justify"><i>Central activities: </i>These are activities in  which   the core lesson material  is presented to the students.   Concepts and definitions  are introduced   and accompanied by  different sets of exercises that   expand students&#39;  knowledge of the subject matter.   This material needs to  be sequentially organized   according to the  complexity of its features. It is   expected that the  students understand and handle   the basics before moving  to more complex issues.   Designers should vary  the ways in which materials   are presented. For  example, they could observe the   following:</p> </font> <ul>       <li><font size="2" face="verdana" align="justify"> Start a lesson with a  short text that outlines     the central points of  the topic at hand, keeping     in mind the material  design criteria outlined     above.</font></li>       <li><font size="2" face="verdana" align="justify"> Promote the use of  hypermedia sources such     as video clips,  podcasts, and PowerPoint presentations.     These can help students  pursue     the objectives of the  lesson and can also form     part of an effective  approach to an audience of     mixed-ability learners.</font></li>     </ul> <font face="verdana" size="2">       <p align="justify">The sample presented in  <a href="#f_05">Figure 5</a> is part of   Lesson 12 in the formerly mentioned  course.</p>       ]]></body>
<body><![CDATA[<p align="justify">&nbsp;</p>       <p align="center"><b><a name="f_05"></a><img src="img/revistas/prf/v12n1/v12n1a12f05.jpg"></b></p>       <p align="center">&nbsp;</p> </font>     <p align="center"><font size="2" face="verdana"><b><a name="f_06"></a><img src="img/revistas/prf/v12n1/v12n1a12f06.jpg"></b>   1  </font></p>     <p align="center">&nbsp;</p>     <p align="center"><font size="2" face="verdana"><a name="f_07"></a><img src="img/revistas/prf/v12n1/v12n1a12f07.jpg"></font></p>     <p align="center"><font size="2" face="verdana"><a name="f_08"></a><img src="img/revistas/prf/v12n1/v12n1a12f08.jpg"></p> <font face="verdana" size="2">       <p align="justify">Participants (graduate  students) had to think of   an imaginary blended  learning population and   plan an effective  assessment activity they would   use, being assisted by  technology. Learners were   encouraged to search for  academically reliable   web sites to enhance the  lesson they had in mind.   The excerpt below shows  the rationale of the   source a student chose.  The subsequent messages   correspond to a Course  Forum thread moderated   by the course  instructor. A comment by one of her   peers and her teacher  are also shown.</p>       <p align="justify"><i>Assessment and wrap-up  activities: </i>Every lesson   should conclude with  activities that wrap up   the issues covered in  the introductory and central   sections. These wrap-up  activities can include reflections   or extra practice  assignments such as   project work, literature  reviews, surveys, interviews,   portfolios, and  presentations that lead students   to work autonomously and  that contribute   to their developmental  practices. Note that these   activities are also  assigned as either collective or   individual work but that  all activities must be designed   to include corresponding  feedback. Designers   and course instructors  need to agree on   types of assessment and  interaction to be implemented   throughout the process.</p>       <p align="justify">The student in the  thread shown in Figures 6,   7 and 8 used the  comments made by her peer and   teacher to reflect upon  and also find more support   for the arguments  previously developed. The   excerpt shown in Figure  8 shows the expansion of   her thoughts in her  response to her tutor.</p>       ]]></body>
<body><![CDATA[<p align="justify">In an online discussion,  tutors should attempt   to foster the  development of elaborate arguments   and critical responses  that generate discussion and   real interest to all  participants. Learners should be   shown how to develop  these competences gradually.   It should be noted that  later on this student used   the cited resource to  create learning materials   (podcasts), which she  used to complement her   classes, for her  students.</p>       <p align="justify">&nbsp;</p> </font>     <p align="justify"><font size="3" face="verdana"><b>Conclusion</b></font></p> <font face="verdana" size="2">       <p align="justify">In the modern learning  environment, course   designers are  continuously exposed to an ever-widening   range of pedagogical  implications, models   and strategies. However,  if tactically put together,   the right combination of  elements and emphasis   in the design can  provide the means to implement   course materials that  respond to the necessities and   performance goals of the  specific target audience.   It is essential that,  regardless of the model chosen,   designers plan for and  meet the instructional objectives   necessary for an  effective course process,   developed through a  gradual but steady instructive   mode. Every participant  in the process needs   to acknowledge the value  of continuous analysis   and assessment that  determine whether the technical   and educational features  of the material are   aligned with the course,  with the material objectives,   and with the learners&#39;  expected outcomes.</p>       <p align="justify">The different strategies  examined and the   recommendations proposed  in this study offer   designers a holistic  approach to the development   and support of online  learning and instruction.   Further research is  currently in progress to   further examine how the  selection of particular   instructional  components, strategies and models   can be applied to  enhance the ways in which   learners and instructors  access knowledge in online environments.</p>   <font face="verdana" size="2"><hr align="JUSTIFY" size="1"> </font></font><font face="verdana" size="2">     <p><a href="#spie1" name="pie1"><sup>1</sup></a> Sarmiento makes reference to the  works developed by   Gagne, R., Skinner, B. under the  behaviorist trend and to Bruner &amp;   Ausubel, under the  cognitive-constructivist trend.</p></font>     <p><font face="verdana" size="2">        <a href="#spie2" name="pie2"><sup>2</sup></a> According to Molenda, M. (2003, p.  1) the acronym ADDIE   does not have a single author. It is  an umbrella term that appears to   &quot;have evolved informally through  oral tradition&quot;. </font><font face="verdana" size="2"></font></p> <font face="verdana" size="2"></font>    <p><font size="2" face="verdana"><a href="#spie3" name="pie3"><sup>3</sup></a> Among the products that can be  created we find storyboards,     graphic user interface, multimedia  elements, coding, etc.</font></p>     <p><font size="2" face="verdana"><a href="#spie4" name="pie4"><sup>4</sup></a> Summative evaluation validity can  be measured with the use of   criterion-related instruments  selected by the project participants</font></p>     <p><font face="verdana" size="2"><a href="#spie5" name="pie5"><sup>5</sup></a> A virtual learning object is considered as an  alternative to     content production for e-learning  (Chiappe, 2007).   </font></p> <font face="verdana" size="2">    ]]></body>
<body><![CDATA[<p><a href="#spie6" name="pie6"><sup>6</sup></a> Levy &amp; Stockwell (2006)  establish that foreign language     teachers could be also considered as  designers.</p> </font>     <p><font face="verdana" size="2"><a href="#spie7" name="pie7"><sup>7</sup></a> Abdul Waheed Khan, former Unesco  general sub-director   defined knowledge society as &quot;a  concept linked to the idea of &#39;technological   innovation&#39;, and includes a  dimension of social, cultural,   economical, political and  institutional transformation, and a more   pluralistic and developmental  perspective &#39;knowledge societies&#39; is   preferable to that of the &#39;information  society&#39; because it better captures   the complexity and dynamism of the  changes taking place&quot; (2003,  para. 1).</font></p>     <p><font face="verdana" size="2"><a href="#spie8" name="pie8"><sup>8</sup></a> Harris, S. (2008) established the  names of the five categories   with the purpose of addressing some  guidelines that could fulfil   the main needs and constitute, to  some extent, the main skills that an   online learner needs to develop. In  this document, I expand on the   definitions and purposes of these  sortings. </font></p>     <p><font face="verdana" size="2"><a href="#spie9" name="pie9"><sup>9</sup></a> The different requirements in an  online learning course include   a wide array of activities such as  participating in forums, communicating   with peers and tutors, building up  documents or creating   and interacting with any virtual  learning object(s), etc.</font></p>     <p><font size="2" face="verdana">      <a href="#spie10" name="pie10"><sup>10</sup></a> LMS stands for Learning Management System. Some  examples   of LMS are Moodle&trade;, Blackboard &trade; and WebCT &trade;.</font></p>     <p><font size="2" face="verdana"><a href="#spie11" name="pie11"><sup>11</sup></a> We can consider Brown &amp; Yule  (1983) reference to this category   in their discourse analysis and sociolinguistics literature production,   where they primarily state that  interactional uses of conversation   focus on the social needs of the  participants.</font></p>     <p><font size="2" face="verdana"><a href="#spie12" name="pie12"><sup>12</sup></a> The existing gap between verbal  and non verbal interaction     online could be bridged with the use  of emoticons, color coded     fonts and visual aids (pictures,  animations and/or cartoons). </font></p><font size="2" face="verdana"> <a href="#spie13" name="pie13"><sup>13</sup></a> The same distinction has also  been pointed out by McCarthy   (1991), who states that &quot;Transactional  talk is for getting business done   in the world, i.e. in order to  produce some change in the situation   that pertains. It could be to tell  somebody something they need to   know, to effectuate the purchase of  something, to get someone to do   something, or many other  world-changing things&quot; (p. 1).  </font> </p> </p>     <p><font size="2" face="verdana">  <a href="#spie14" name="pie14"><sup>14</sup></a> This evaluation needs to be  conceived to be done by all   parties involved: students  (end-users), teachers and/or designers.   There may be cases in which there  are also peer reviewers of the material   who belong to different educational  institutions and who can   contribute to the evaluation  process.</font> </p>     <p><font size="2" face="verdana"><a href="#spie15" name="pie15"><sup>15</sup></a> It also includes: 1. Published  material needs to be errorfree.   It needs to comply with punctuation  and academic style patterns.   2. Excessive use of abbreviations  and acronyms and capitalization   should be avoided.</font></p>     <p><font size="2" face="verdana"><a href="#spie16" name="pie16"><sup>16</sup></a> The UKOLN Technical Advisory site suggests to take into         account color blindness, the use of  high contrast colors such as white         on a black background and not to use  more than 5 colors since it         could be confusing.</font></p>     ]]></body>
<body><![CDATA[<p><font size="2" face="verdana"><a href="#spie17" name="pie17"><sup>17</sup></a> If the graphic/video is not  created by the designers, they     need to acknowledge its source. This  is done in order to be in compliance   with established institutional  /individual copyright policies.</font><font size="2" face="verdana"></font></p>        <font size="2" face="verdana"></font>    <p><font size="2" face="verdana"><a href="#spie18" name="pie18"><sup>18</sup></a> There are many authoring tools  that have been created in     the past 20 years which provide  different interaction models. These     could be classified under varied  categories i.e. games, puzzles, simulation     tools (i.e. Adobe Flash Player),  presentation and organization tools (i.e. PowerPoint, Cmap tools,  Mind manager), etc.</font></p>           <p><font size="2" face="verdana"><a href="#spie19" name="pie19"><sup>19</sup></a> The author of this article  suggests avoiding the unnecessary     use of scrolling. In case this is  needed, she recommends opening a new window to present the  material.</font><font size="2" face="verdana"><font size="2" face="verdana"><font face="verdana" size="2"></font></font></font></p> <font size="2" face="verdana"><font size="2" face="verdana"><font face="verdana" size="2"><hr size="1">     <font size="3"><b>References</b></font></font><font size="2" face="verdana">     <!-- ref --><p>Brown, G., &amp; Yule,  G. (1983). <i>Teaching  the spoken language</i>. 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